Difference between revisions of "Category:Environment"

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(env workflow & modularity)
(2D Tutorials link into Concepting section)
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* [http://www.thegnomonworkshop.com/store/category/43/Feng-Zhu Concept Design Video Tutorials] ($) - by ''[http://www.artbyfeng.com/ Feng Zhu]''
 
* [http://www.thegnomonworkshop.com/store/category/43/Feng-Zhu Concept Design Video Tutorials] ($) - by ''[http://www.artbyfeng.com/ Feng Zhu]''
 
* [http://www.thegnomonworkshop.com/store/product/55/The-Techniques-of-Dylan-Cole-1 Introduction to Landscape Matte Painting] ($) - by ''[http://www.dylancolestudio.com/ Dylan Cole]''
 
* [http://www.thegnomonworkshop.com/store/product/55/The-Techniques-of-Dylan-Cole-1 Introduction to Landscape Matte Painting] ($) - by ''[http://www.dylancolestudio.com/ Dylan Cole]''
* [http://amzn.com/9563100166 Perspective Made Easy] ($) - by ''Ernest R. Norling''
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.[http://wiki.polycount.net http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif] The [wiki:Self:2D_Tutorials 2D Tutorials] section has more tutorials and resources for concept painting.
  
 
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* [http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=836eb5e382b5d9f430df48883fca918e Level Design Video Tutorials] - from ''[http://www.3dbuzz.com 3DBuzz]''<br>A ton of useful tutorials and design tips about creating levels.
 
* [http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=836eb5e382b5d9f430df48883fca918e Level Design Video Tutorials] - from ''[http://www.3dbuzz.com 3DBuzz]''<br>A ton of useful tutorials and design tips about creating levels.
 
* [http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html Visually Appealing Building Guide] - by ''[http://www.chrisalbeluhn.com Christopher Albeluhn]''<br>An excellent breakdown of how to create visual interest with game buildings. [http://www.chrisalbeluhn.com/3D_Tutorials.html Additional tutorials here].
 
* [http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html Visually Appealing Building Guide] - by ''[http://www.chrisalbeluhn.com Christopher Albeluhn]''<br>An excellent breakdown of how to create visual interest with game buildings. [http://www.chrisalbeluhn.com/3D_Tutorials.html Additional tutorials here].
* The [wiki:Self:Digital_Sculpting#TS Digital Sculpting] section has more tutorials about modular workflow.
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.[http://wiki.polycount.net http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif] The [wiki:Self:Digital_Sculpting#TS Digital Sculpting] section has more tutorials about modular workflow.
  
 
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* [http://chrisholden.net/tutor/ Environment tutorials] - by ''[http://chrisholden.net/ Chris "cholden" Holden]''
 
* [http://chrisholden.net/tutor/ Environment tutorials] - by ''[http://chrisholden.net/ Chris "cholden" Holden]''
 
* [http://boards.polycount.net/showthread.php?t=40608 Environment modeling basics] - from the ''[http://boards.polycount.net Polycount boards]''
 
* [http://boards.polycount.net/showthread.php?t=40608 Environment modeling basics] - from the ''[http://boards.polycount.net Polycount boards]''
* The [[Category:Modeling]] section has more tutorials about modeling.
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.[http://wiki.polycount.net http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif] The [[Category:Modeling]] wiki section has more modeling tutorials.
  
 
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== Environment Sculpting ==
 
== Environment Sculpting ==
See the [[Digital Sculpting]] section of the Polycount wiki.
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.[http://wiki.polycount.net http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif] See the [[Digital Sculpting]] section of the Polycount wiki.
  
 
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* [http://www.outpt.co.uk/how-to-convert-a-skybox-to-a-skydome/ How to: Convert a Skybox to a Skydome] by ''[http://www.outpt.co.uk/about/ Outpt]'' for use in Unreal.
 
* [http://www.outpt.co.uk/how-to-convert-a-skybox-to-a-skydome/ How to: Convert a Skybox to a Skydome] by ''[http://www.outpt.co.uk/about/ Outpt]'' for use in Unreal.
 
* [http://boards.polycount.net/showthread.php?t=45543 360 HDR skies for sale?] from the [http://boards.polycount.net Polycount forums] has a tutorial and links about photographing HDR skies.
 
* [http://boards.polycount.net/showthread.php?t=45543 360 HDR skies for sale?] from the [http://boards.polycount.net Polycount forums] has a tutorial and links about photographing HDR skies.
* [[Cube_Map|Cube Map]] wiki section describes how to create and use cubemaps.
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.[http://wiki.polycount.net http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif] The [[Cube_Map|Cube Map]] wiki section describes how to create and use cubemaps.
  
 
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* [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios] - from the ''[http://boards.polycount.net Polycount boards]''
 
* [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios] - from the ''[http://boards.polycount.net Polycount boards]''
 
* [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?] - from the ''[http://boards.polycount.net Polycount boards]''
 
* [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?] - from the ''[http://boards.polycount.net Polycount boards]''
* [[GameBusiness]] has links for threads and articles about how to get game jobs, how to negotiate your salary, how to manage your role, etc.  
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.[http://wiki.polycount.net http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif] The [[GameBusiness]] wiki section has links for threads and articles about how to get game jobs, how to negotiate your salary, how to manage your role, etc.  
  
 
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* [http://www.corbismotion.com/ Corbis Motion] - video reference
 
* [http://www.corbismotion.com/ Corbis Motion] - video reference
 
* [http://www.gettyimages.com/Search/AdvancedSearch.aspx Getty Images Footage] - video reference
 
* [http://www.gettyimages.com/Search/AdvancedSearch.aspx Getty Images Footage] - video reference
* [http://www.game-artist.net/forums/support-tech-discussion/4379-reference-thread.html Game Artist Forums - Reference Thread]
 
 
* [http://boards.polycount.net/showthread.php?t=34320 Polycount Forums - Reference Thread]
 
* [http://boards.polycount.net/showthread.php?t=34320 Polycount Forums - Reference Thread]
 
* [http://boards.polycount.net/showthread.php?t=53002 Polycount Forums - Environment Modeling FAQ & Resources]
 
* [http://boards.polycount.net/showthread.php?t=53002 Polycount Forums - Environment Modeling FAQ & Resources]
 +
* [http://www.game-artist.net/forums/support-tech-discussion/4379-reference-thread.html Game Artist Forums - Reference Thread]
  
 
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<br>
 
* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Environment]]
 
* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Environment]]

Revision as of 10:06, 14 May 2010

Category: Environment

Topics about the design and creation of levels and environment artwork in games.

TableOfContents

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Level Design

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Level Design Blogs

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Environment Concepting

.http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif The [wiki:Self:2D_Tutorials 2D Tutorials] section has more tutorials and resources for concept painting.

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Environment Workflow & Modularity

.http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif The [wiki:Self:Digital_Sculpting#TS Digital Sculpting] section has more tutorials about modular workflow.

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Environment Modeling

.http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif The wiki section has more modeling tutorials.

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Environment Foliage

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Foliage Modeling Tools

There are a lot of tools for modeling high-resolution plants, but few for modeling game-resolution models. Here are a few...

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Environment Sculpting

.http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif See the Digital Sculpting section of the Polycount wiki.

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Environment Skies

.http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif The Cube Map wiki section describes how to create and use cubemaps.

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Environment Texturing

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Industry Information

.http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif The GameBusiness wiki section has links for threads and articles about how to get game jobs, how to negotiate your salary, how to manage your role, etc. 

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Inspiration & Reference


Subcategories

This category has the following 5 subcategories, out of 5 total.

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