Difference between revisions of "Category:Environment"

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(Digital Environment/Landscape painting for beginners)
(normal thief, vertex color)
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* [http://www.andyzibits.com/tut_maya_low_poly.html Ultra-efficient tree texturing and modeling] - by ''[http://www.andyzibits.com Andy Zibits]''<<BR>> Using ''Paint Effects'' in Maya to create the foliage texture and branches.
 
* [http://www.andyzibits.com/tut_maya_low_poly.html Ultra-efficient tree texturing and modeling] - by ''[http://www.andyzibits.com Andy Zibits]''<<BR>> Using ''Paint Effects'' in Maya to create the foliage texture and branches.
 
* [http://boards.polycount.net/showthread.php?p=1020341#post1020341 Low-poly Tree Using Maya PaintFX] - by ''[http://www.mobygames.com/developer/sheet/view/developerId,107125/ Jeramy Cooke]''<<BR>> Using ''Paint Effects'' in Maya to create the foliage texture, then hand-modeling the tree.
 
* [http://boards.polycount.net/showthread.php?p=1020341#post1020341 Low-poly Tree Using Maya PaintFX] - by ''[http://www.mobygames.com/developer/sheet/view/developerId,107125/ Jeramy Cooke]''<<BR>> Using ''Paint Effects'' in Maya to create the foliage texture, then hand-modeling the tree.
* [http://boards.polycount.net/showthread.php?p=1122194#post1122194 Bending the vertex normals for better shading] - by ''[http://ericchadwick.com Eric Chadwick]''<<BR>> Using the [http://www.scriptspot.com/3ds-max/scripts/normal-thief Normal Thief] script in 3ds Max to bend the vertex normals of low-poly foliage planes.
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* [http://www.polycount.com/forum/showthread.php?p=1152529#post1152529 Bending vertex normals and using vertex color] - by ''[http://ericchadwick.com Eric Chadwick]''<<BR>> Using the Edit Normals modifier in 3ds Max to bend the vertex normals of low-poly foliage planes.
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* [http://www.polycount.com/forum/showthread.php?p=1149155#post1149155 Bending the vertex normals with Normal Thief] - by ''[http://ericchadwick.com Eric Chadwick]''<<BR>> Using the [http://www.scriptspot.com/3ds-max/scripts/normal-thief Normal Thief] script in 3ds Max to bend the vertex normals of low-poly foliage planes.
 
* [http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html Vegetation Procedural Animation and Shading in Crysis] - by ''[https://www.cmpevents.com/GD08/a.asp?option=G&V=3&id=563008 Tiago Sousa]''<<BR>> A detailed overview of Crytek's process for vegetation shading.
 
* [http://http.developer.nvidia.com/GPUGems3/gpugems3_ch16.html Vegetation Procedural Animation and Shading in Crysis] - by ''[https://www.cmpevents.com/GD08/a.asp?option=G&V=3&id=563008 Tiago Sousa]''<<BR>> A detailed overview of Crytek's process for vegetation shading.
  

Revision as of 17:32, 10 June 2010

Category: Environment

Topics about the design and creation of levels and environment artwork in games.


Level Design

Level Design Blogs

Environment Concepting

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The 2D Tutorials section has more tutorials and resources for concept painting.

Environment Workflow & Modularity

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The Digital Sculpting section has more tutorials about modular workflow.

Environment Modeling

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The wiki section has more modeling tutorials.

Environment Foliage

Foliage Modeling Tools

There are a lot of tools for modeling high-resolution plants, but few for modeling game-resolution models. Here are a few...

Environment Sculpting

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif See the Digital Sculpting section of the Polycount wiki.

Environment Skies

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The Cube Map wiki section describes how to create and use cubemaps.

Environment Texturing

Industry Information

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The GameBusiness wiki section has links for threads and articles about how to get game jobs, how to negotiate your salary, how to manage your role, etc. 

Inspiration & Reference

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Subcategories

This category has the following 5 subcategories, out of 5 total.

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