Difference between revisions of "Category:Environment"

From polycount
Jump to: navigation, search
(vig's hedge tut)
(foliage links)
Line 86: Line 86:
 
* [http://www.polycount.com/forum/showthread.php?t=72325 Tree making fast technique?] thread on Polycount<<BR>> Tree modeling techniques discussed.
 
* [http://www.polycount.com/forum/showthread.php?t=72325 Tree making fast technique?] thread on Polycount<<BR>> Tree modeling techniques discussed.
 
* [http://www.polycount.com/forum/showthread.php?t=73556 Tree texturing] thread on Polycount<<BR>> Tree texturing discussed.
 
* [http://www.polycount.com/forum/showthread.php?t=73556 Tree texturing] thread on Polycount<<BR>> Tree texturing discussed.
 +
* [http://www.polycount.com/forum/showthread.php?t=74330 Real quick tree texturing question] thread on Polycount<<BR>> More tree stuff.
 +
* Stuff to research:
 +
** Warhammer Online trees?
 +
** RexM trees?
 +
** Adam trees?
  
 
<span id="FMT"></span>
 
<span id="FMT"></span>

Revision as of 12:03, 20 June 2010

Category: Environment

Topics about the design and creation of levels and environment artwork in games.


Level Design

Level Design Blogs

Environment Concepting

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The 2D Tutorials section has more tutorials and resources for concept painting.

Environment Workflow & Modularity

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The Digital Sculpting section has more tutorials about modular workflow.

Environment Modeling

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The wiki section has more modeling tutorials.

Environment Foliage

Foliage Modeling Tools

There are a lot of tools for modeling high-resolution plants, but few for modeling game-resolution models. Here are a few...

Environment Sculpting

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif See the Digital Sculpting section of the Polycount wiki.

Environment Skies

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The Cube Map wiki section describes how to create and use cubemaps.

Environment Texturing

Industry Information

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The GameBusiness wiki section has links for threads and articles about how to get game jobs, how to negotiate your salary, how to manage your role, etc. 

Inspiration & Reference

<
>

Subcategories

This category has the following 5 subcategories, out of 5 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools