Difference between revisions of "Category:Environment"

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(CG Textures Panoramic Skies)
(more info for skies)
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== Environment Skies ==
 
== Environment Skies ==
* [http://boards.polycount.net/showthread.php?t=68600 Skymap workflow] by ''[http://boards.polycount.net/member.php?u=27009 divi]'' for converting a sky panorama into a square texture, the way Epic does. [[attachment:Skymap_workflow.pdf|PDF here]]
 
* [http://www.outpt.co.uk/how-to-convert-a-skybox-to-a-skydome/ How to: Convert a Skybox to a Skydome] by ''[http://www.outpt.co.uk/about/ Outpt]'' for use in Unreal.
 
* [http://boards.polycount.net/showthread.php?t=45543 360 HDR skies for sale?] from the [http://boards.polycount.net Polycount forums] has a tutorial and links about photographing HDR skies.
 
 
* [http://cgtextures.com/textures.php?t=browse&q=23740 CG Textures - Panoramic Skies] free 360-degree sky photos.
 
* [http://cgtextures.com/textures.php?t=browse&q=23740 CG Textures - Panoramic Skies] free 360-degree sky photos.
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* [http://boards.polycount.net/showthread.php?t=45543 360 HDR skies for sale?] from the [http://boards.polycount.net Polycount forums] has a tutorial and links about photographing HDR skies.
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* [http://www.outpt.co.uk/how-to-create-a-terragen-2-skybox/ How to: Create a Terragen 2 Skybox] by ''[http://www.outpt.co.uk/about/ Outpt]''.
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* [http://3dmotive.com/product-skydome 3dmotive.com - Creating a Skydome] is a tutorial for converting a latlong sky into a spheremap layout and mapping it to a dome mesh with Photoshop and 3ds Max.
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* [http://boards.polycount.net/showthread.php?t=68600 Skymap workflow] by ''[http://boards.polycount.net/member.php?u=27009 divi]'' is a quick tutorial about converting a latlong sky into a square dome-like layout that uses all the texture space. [[attachment:Skymap_workflow.pdf|PDF here]]
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* [http://www.outpt.co.uk/how-to-convert-a-skybox-to-a-skydome/ How to: Convert a Skybox to a Skydome] by ''[http://www.outpt.co.uk/about/ Outpt]'' is an in-depth tutorial about converting a cubemap into a latlong image with [[CubeMapGen]], HDRShop, Photoshop, and Unreal.
 
  .[http://wiki.polycount.net {{http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif}}] The [[Cube Map|Cube Map]] wiki section describes how to create and use cubemaps.
 
  .[http://wiki.polycount.net {{http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif}}] The [[Cube Map|Cube Map]] wiki section describes how to create and use cubemaps.
  

Revision as of 03:05, 23 June 2010

Category: Environment

Topics about the design and creation of levels and environment artwork in games.


Level Design

Level Design Blogs

Environment Concepting

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The 2D Tutorials section has more tutorials and resources for concept painting.

Environment Workflow & Modularity

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The Digital Sculpting section has more tutorials about modular workflow.

Environment Modeling

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The wiki section has more modeling tutorials.

Environment Foliage

Foliage Modeling Tools

There are a lot of tools for modeling high-resolution plants, but few for modeling game-resolution models. Here are a few...

Environment Sculpting

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif See the Digital Sculpting section of the Polycount wiki.

Environment Skies

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The Cube Map wiki section describes how to create and use cubemaps.

Environment Texturing

Industry Information

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The GameBusiness wiki section has links for threads and articles about how to get game jobs, how to negotiate your salary, how to manage your role, etc. 

Inspiration & Reference

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Subcategories

This category has the following 5 subcategories, out of 5 total.

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