Difference between revisions of "Category:Environment"

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(EnvironmentConcepting moved to its own page)
("to be added" section)
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Pages in this category:
 
Pages in this category:
  
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== To Be Added ==
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These sub-categories will be added in time:
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* [[Category:EnvironmentDesign]] (move modularity/workflow content)
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* [[Category:EnvironmentFoliage]]
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* [[Category:EnvironmentLighting]]
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* [[Category:EnvironmentModeling]] (move appropriate content from [[Category:Modeling]])
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* [[Category:EnvironmentSkies]]
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* [[Category:EnvironmentTexturing]] (move appropriate content from [[Category:TextureCoordinates]])
  
  
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* [http://boards.polycount.net/showthread.php?t=53002 Polycount Forums - Environment Modeling FAQ & Resources]
 
* [http://boards.polycount.net/showthread.php?t=53002 Polycount Forums - Environment Modeling FAQ & Resources]
 
* [http://www.game-artist.net/forums/support-tech-discussion/4379-reference-thread.html Game Artist Forums - Reference Thread]
 
* [http://www.game-artist.net/forums/support-tech-discussion/4379-reference-thread.html Game Artist Forums - Reference Thread]
 
[[Category:Primer]]
 

Revision as of 09:52, 2 August 2010

Category: Environment

Topics about the design and creation of levels and environment artwork in games.

Pages in this category:


To Be Added

These sub-categories will be added in time:

  • (move modularity/workflow content)
  • (move appropriate content from)
  • (move appropriate content from)


Environment Concepting

See EnvironmentConcepting

Environment Workflow & Modularity

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The Digital Sculpting section has more tutorials about modular workflow.

Environment Modeling

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The wiki section has more modeling tutorials.

Environment Foliage

Foliage Modeling Tools

There are a lot of tools for modeling high-resolution plants, but few for modeling game-resolution models. Here are a few...

Environment Sculpting

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif See the DigitalSculpting section of the Polycount wiki.

Environment Skies

Environment Texturing

Industry Information

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The GameBusiness wiki section has links for threads and articles about how to get game jobs, how to negotiate your salary, how to manage your role, etc. 

Inspiration & Reference

Subcategories

This category has the following 5 subcategories, out of 5 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools