Category:Environment

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Revision as of 09:52, 2 August 2010 by EricChadwick (Talk)

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Category: Environment

Topics about the design and creation of levels and environment artwork in games.

Pages in this category:


To Be Added

These sub-categories will be added in time:

  • (move modularity/workflow content)
  • (move appropriate content from)
  • (move appropriate content from)


Environment Concepting

See EnvironmentConcepting

Environment Workflow & Modularity

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The Digital Sculpting section has more tutorials about modular workflow.

Environment Modeling

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The wiki section has more modeling tutorials.

Environment Foliage

Foliage Modeling Tools

There are a lot of tools for modeling high-resolution plants, but few for modeling game-resolution models. Here are a few...

Environment Sculpting

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif See the DigitalSculpting section of the Polycount wiki.

Environment Skies

Environment Texturing

Industry Information

.Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The GameBusiness wiki section has links for threads and articles about how to get game jobs, how to negotiate your salary, how to manage your role, etc. 

Inspiration & Reference

Subcategories

This category has the following 5 subcategories, out of 5 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools