Difference between revisions of "Category:EnvironmentTexturing"

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(EnvironmentSculpting link)
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== More Information ==
 
== More Information ==
* [[EnvironmentSculpting]] = Creating high-resolution 3D models with painting strokes, and baking them into textures.
 
 
* [[TexturingTutorials]] = Tutorials for creating game textures, in realistic or hand-painted styles.
 
* [[TexturingTutorials]] = Tutorials for creating game textures, in realistic or hand-painted styles.
* [[Category:TextureTechnique]] = Texturing techniques commonly used in game development.
 
 
* [[Category:ConceptFundamentals]] = The basics of concept drawing and painting.  
 
* [[Category:ConceptFundamentals]] = The basics of concept drawing and painting.  
 +
* [[Category:TextureTechnique]] = Texturing techniques commonly used in game development.
 +
* [[EnvironmentSculpting]] = Creating high-resolution 3D models with painting strokes, and baking them into textures.
 +
* [[Category:EnvironmentModeling]] = Modeling levels and environments in games.
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* [[Category:EnvironmentModularity]] = Making modular environment art for games.
 
* [[Category:Reference]] = Reference imagery: photos, concept art, texture sites, etc.  
 
* [[Category:Reference]] = Reference imagery: photos, concept art, texture sites, etc.  
* [http://boards.polycount.net/showthread.php?t=65614 Painting Tutorials] thread on the Polycount forum = Links to more painting tutorials.
 
  
 
[[Category:Environment]]
 
[[Category:Environment]]

Revision as of 04:52, 19 September 2010

Category Environment Texturing

Topics about texturing levels and environments in games.


Pages in This Category

Environment Texturing Tutorials

More Information

  • TexturingTutorials = Tutorials for creating game textures, in realistic or hand-painted styles.
  • = The basics of concept drawing and painting.
  • = Texturing techniques commonly used in game development.
  • EnvironmentSculpting = Creating high-resolution 3D models with painting strokes, and baking them into textures.
  • = Modeling levels and environments in games.
  • = Making modular environment art for games.
  • = Reference imagery: photos, concept art, texture sites, etc.

Subcategories

This category has only the following subcategory.

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