Difference between revisions of "Category:EnvironmentTexturing"

From polycount
Jump to: navigation, search
(snefer scifi lab)
(Technical breakdown: Assassin's Creed II)
Line 9: Line 9:
 
== Environment Texturing Tutorials ==
 
== Environment Texturing Tutorials ==
 
* [http://www.polycount.com/forum/showthread.php?t=89682 An exercise in modular textures - Scifi lab UDK] - by [http://www.torfrick.com/ Tor 'Snefer' Frick], an exercise in extreme texture atlasing, packing multiple maps into the four channels of a texture file.
 
* [http://www.polycount.com/forum/showthread.php?t=89682 An exercise in modular textures - Scifi lab UDK] - by [http://www.torfrick.com/ Tor 'Snefer' Frick], an exercise in extreme texture atlasing, packing multiple maps into the four channels of a texture file.
 +
* [http://www.mapcore.org/page/features/_/articles/technical-breakdown-assassins-creed-ii-r24 Technical breakdown: Assassin's Creed II] - by [http://www.froyok.fr/ Piquet 'Froyok' Fabrice], a dissection of the textures used in Assassins Creed, with a great video showing texture reuse in-game.
 
* [http://freesdk.crydev.net/display/SDKDOC3/Using+Decals+for+Destroyed+Structures Using Decals for Destroyed Structures] - from the [http://freesdk.crydev.net/display/SDKDOC3/Home CryENGINE Art Asset Creation Guide]
 
* [http://freesdk.crydev.net/display/SDKDOC3/Using+Decals+for+Destroyed+Structures Using Decals for Destroyed Structures] - from the [http://freesdk.crydev.net/display/SDKDOC3/Home CryENGINE Art Asset Creation Guide]
 
* [http://www.philipk.net/tutorials/materials/materials.html  Material Tutorials] - by [http://www.philipk.net Philip 'PhilipK' Klevestav]
 
* [http://www.philipk.net/tutorials/materials/materials.html  Material Tutorials] - by [http://www.philipk.net Philip 'PhilipK' Klevestav]

Revision as of 18:01, 2 October 2013

Category Environment Texturing

Topics about texturing levels and environments in games.


Pages in This Category

Environment Texturing Tutorials

More Information

  • TexturingTutorials = Tutorials for creating game textures, in realistic or hand-painted styles.
  • = The basics of concept drawing and painting.
  • = Texturing techniques commonly used in game development.
  • EnvironmentSculpting = Creating high-resolution 3D models with painting strokes, and baking them into textures.
  • = Modeling levels and environments in games.
  • = Making modular environment art for games.
  • = Reference imagery: photos, concept art, texture sites, etc.

Subcategories

This category has only the following subcategory.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools