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− | * [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Texturing]]
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− | = Category: Texturing =
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− | <span id="TT"></span>
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− | == Texture Types for Game Assets ==
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− | {| border="1" cellpadding="2" cellspacing="0"
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− | | [[Ambient Occlusion Map]]
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− | |-
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− | | [[BRDF Map]]
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− | |-
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− | | [[Cube Map]]
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− | |-
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− | | [[Detail Map]]
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− | |-
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− | | [[Diffuse Map]]
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− | |-
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− | | [[Diffusely Convolved Cube Map]]
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− | |-
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− | | [[Displacement Map]]
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− | |-
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− | | [[[DuDv|Map]]]
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− | |-
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− | | [[Emissive Map]]
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− | |-
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− | | [[Light Map]]
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− | |-
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− | | [[Mip Map]]
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− | |-
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− | | [[Normal Map]]
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− | |-
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− | | [[Opacity Map]]
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− | |-
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− | | [[Parallax Map]]
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− | |-
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− | | [[Specular Map]]
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− | |-
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− | | [[Spherical Environment Map]]
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− | |-
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− | | [[Vertex Color]]
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− | |}
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− | * [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies] - by ''[http://www.leighvanderbyl.com Leigh Van Der Byl]'' <<BR>>A PDF overview of texture types.
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− | <span id="GTF"></span>
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− | == Game texture formats ==
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− | * [http://en.wikipedia.org/wiki/3Dc 3Dc] = AMD compressed normal map format.
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− | * [[DDS]] = Microsoft '''D'''irect '''D'''raw '''S'''urface formats.
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− | * [[PVR]] = Imagination Technologies' '''P'''ower'''VR''' formats.
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− | <<BR>>
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− | * [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Texturing]]
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