Difference between revisions of "Category:Texturing"

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= Category Texturing =
 
This is a list of textures used in games, the texture maps that are used as visual layers in game shaders, the texturing techniques that are used to create these maps, and the file formats that are used to store them.
 
  
 
 
== Popular Texture Types ==
 
[[Category:TextureTypes]] is for teaching about the most commonly used texture types for games, such as Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.
 
 
== Texture Formats ==
 
Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. Two of the main reasons for conversion are to reduce memory load and to store [[MipMap|mips]].
 
 
[[Category:TextureFormatRuntime]] is for file formats used in-game:
 
 
* (3Dc, DDS, DXT, PVR, TPL, etc.)
 
 
[[Category:TextureFormat]] is for general-use file formats:
 
 
* (BMP, EXR, GIF, HDR, JPEG, PNG, PSD, TGA, TIFF, etc.)
 
 
== Texture Photography ==
 
{| border="1" cellpadding="2" cellspacing="0"
 
|<#000000>| [http://udn.epicgames.com/Three/TakingBetterPhotosForTextures.html Taking Better Photos for Textures] - by ''[http://www.mutantspoon.com/ Jordan Walker]''
 
|-
 
|<#000000>| [http://boards.polycount.net/showthread.php?t=65262 Better Sharpening in Photoshop] - by ''[http://poopinmymouth.com Ben "poopinmymouth" Mathis]''
 
|-
 
|<#000000>| [http://cgtextures.com/content.php?action=tutorials Texture Photography & Processing Tutorials]
 
|-
 
|<#000000>| [[Category:Environment#ES2|Environment Skies]]
 
|}
 
 
[[Category:Primer]]
 

Latest revision as of 01:01, 4 August 2014

Subcategories

This category has the following 4 subcategories, out of 4 total.

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