Difference between revisions of "Category:Texturing"
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== Popular Texture Types == | == Popular Texture Types == | ||
− | + | [[Category:TextureTypes]] is for teaching about the most commonly used texture types for games, such as Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project. | |
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== Texture Formats == | == Texture Formats == | ||
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* [[Image:Category:Texturing$2dtut_cgtexturestuts.png]]<<BR>>[http://cgtextures.com/content.php?action=tutorials Texture Photography & Processing Tutorials] - from CGTextures.com<<BR>><<BR>> | * [[Image:Category:Texturing$2dtut_cgtexturestuts.png]]<<BR>>[http://cgtextures.com/content.php?action=tutorials Texture Photography & Processing Tutorials] - from CGTextures.com<<BR>><<BR>> | ||
* {{http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif}} The [[Category:Environment#ES2|Environment Skies]] wiki section<<BR>>Tutorials specific to creating environment sky textures.<<BR>><<BR>> | * {{http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif}} The [[Category:Environment#ES2|Environment Skies]] wiki section<<BR>>Tutorials specific to creating environment sky textures.<<BR>><<BR>> | ||
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[[Category:Primer]] | [[Category:Primer]] |
Revision as of 02:16, 20 July 2010
Category Texturing
This is a list of textures used in games, the texture maps that are used as visual layers in game shaders, the texturing techniques that are used to create these maps, and the file formats that are used to store them.
Popular Texture Types
is for teaching about the most commonly used texture types for games, such as Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.Texture Formats
Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. Two of the main reasons for conversion are to reduce memory load and to store mips. is for file formats used in-game:
- (3Dc, DDS, DXT, PVR, TPL, etc.) is for general-use file formats:
- (BMP, EXR, GIF, HDR, JPEG, PNG, PSD, TGA, TIFF, etc.)
Texture Photography
- File:Category:Texturing$2dtut takingbetterphotoswalker.png<
>Taking Better Photos for Textures - by Jordan Walker <
>Using a flash rig and polarization filters to avoid most specular highlights and directional lighting.<
><
> - File:Category:Texturing$2dtut sharpeningmathis.png<
>Better Sharpening in Photoshop - by Ben "poopinmymouth" Mathis <
>Using High Pass and Smart Sharpen.<
><
> - File:Category:Texturing$2dtut cgtexturestuts.png<
>Texture Photography & Processing Tutorials - from CGTextures.com<
><
> - Template:Http://boards.polycount.net/images/smilies/pcount/icons/icon arrow.gif The wiki section<
>Tutorials specific to creating environment sky textures.<
><
>
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
CDEFGLM |
M cont.NPRS |
S cont.T
UV |