Difference between revisions of "Category:Texturing"

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== Texture Photography ==
 
== Texture Photography ==
* [[Image:Category:Texturing$2dtut_takingbetterphotoswalker.png]]<<BR>>[http://udn.epicgames.com/Three/TakingBetterPhotosForTextures.html Taking Better Photos for Textures] - by ''[http://www.mutantspoon.com/ Jordan Walker]'' <<BR>>Using a flash rig and polarization filters to avoid most specular highlights and directional lighting.<<BR>><<BR>>
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{| border="1" cellpadding="2" cellspacing="0"
* [[Image:Category:Texturing$2dtut_sharpeningmathis.png]]<<BR>>[http://boards.polycount.net/showthread.php?t=65262 Better Sharpening in Photoshop] - by ''[http://poopinmymouth.com Ben "poopinmymouth" Mathis]'' <<BR>>Using High Pass and Smart Sharpen.<<BR>><<BR>>
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|<#000000>| [http://udn.epicgames.com/Three/TakingBetterPhotosForTextures.html Taking Better Photos for Textures] - by ''[http://www.mutantspoon.com/ Jordan Walker]''  
* [[Image:Category:Texturing$2dtut_cgtexturestuts.png]]<<BR>>[http://cgtextures.com/content.php?action=tutorials Texture Photography & Processing Tutorials] - from CGTextures.com<<BR>><<BR>>
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* {{http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif}} The [[Category:Environment#ES2|Environment Skies]] wiki section<<BR>>Tutorials specific to creating environment sky textures.<<BR>><<BR>>
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|<#000000>| [http://boards.polycount.net/showthread.php?t=65262 Better Sharpening in Photoshop] - by ''[http://poopinmymouth.com Ben "poopinmymouth" Mathis]''  
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|<#000000>| [http://cgtextures.com/content.php?action=tutorials Texture Photography & Processing Tutorials]
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|<#000000>| [[Category:Environment#ES2|Environment Skies]]  
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|}
  
 
[[Category:Primer]]
 
[[Category:Primer]]

Revision as of 02:27, 20 July 2010

Category Texturing

This is a list of textures used in games, the texture maps that are used as visual layers in game shaders, the texturing techniques that are used to create these maps, and the file formats that are used to store them.


Popular Texture Types

is for teaching about the most commonly used texture types for games, such as Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.

Texture Formats

Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. Two of the main reasons for conversion are to reduce memory load and to store mips. is for file formats used in-game:

  • (3Dc, DDS, DXT, PVR, TPL, etc.) is for general-use file formats:
  • (BMP, EXR, GIF, HDR, JPEG, PNG, PSD, TGA, TIFF, etc.)

Texture Photography

Taking Better Photos for Textures - by Jordan Walker
Better Sharpening in Photoshop - by Ben "poopinmymouth" Mathis
Texture Photography & Processing Tutorials

Subcategories

This category has the following 4 subcategories, out of 4 total.

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