User contributions
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- 11:59, 16 July 2015 (diff | hist) . . (-83) . . Texture Baking (→Baking Workflow)
- 11:58, 16 July 2015 (diff | hist) . . (+220) . . Texture Baking (→Baking Workflow: more info)
- 11:50, 16 July 2015 (diff | hist) . . (+2) . . Texture Baking (→Baking Workflow: bullets)
- 11:50, 16 July 2015 (diff | hist) . . (+1,008) . . Texture Baking (→Baking Workflow: updates)
- 11:30, 16 July 2015 (diff | hist) . . (-143) . . Normal map (→3D Workflow: texture baking has the workflow)
- 09:44, 15 July 2015 (diff | hist) . . (+264) . . HairTechnique (→Hair Technique Links: How do I create real-time hair for games?)
- 09:33, 15 July 2015 (diff | hist) . . (+22) . . Edge padding (Category:Texturing)
- 20:43, 14 July 2015 (diff | hist) . . (-1) . . Tutorials (→Polycount Wiki Tutorials: fix)
- 20:41, 14 July 2015 (diff | hist) . . (-34) . . Tutorials (→Polycount Wiki Tutorials: more pages, not categories)
- 19:40, 13 July 2015 (diff | hist) . . (+641) . . N Procedural (first pass)
- 20:11, 11 July 2015 (diff | hist) . . (+364) . . Normal map (→2D Normal Map Tools: Combine Normal)
- 20:10, 11 July 2015 (diff | hist) . . (+648) . . Normal map (→Blending Normal Maps Together: Vincent Callebaut script)
- 16:04, 9 July 2015 (diff | hist) . . (+110) . . Cube map (→Creating Cubemaps: Unreal Engine)
- 15:56, 9 July 2015 (diff | hist) . . (+420) . . Skies (more links) (current)
- 20:59, 8 July 2015 (diff | hist) . . (+175) . . Character (→Character Examples: SDK)
- 13:29, 3 July 2015 (diff | hist) . . (+103) . . Freelance (→General Advice: Switching contracts)
- 12:33, 2 July 2015 (diff | hist) . . (+278) . . Cube map (→3ds Max: vray in progrsss)
- 07:26, 24 June 2015 (diff | hist) . . (+127) . . Gamma (Yet another Gamma thread)
- 10:06, 23 June 2015 (diff | hist) . . (+86) . . Rendering (→Rendering Articles: Whitepapers)
- 08:50, 23 June 2015 (diff | hist) . . (+339) . . Texture Baking (→Triangulation: mirror info, gallery)
- 08:47, 23 June 2015 (diff | hist) . . (+382) . . Normal Map Modeling (→Mirroring: Triangulation)
- 08:46, 23 June 2015 (diff | hist) . . (+65) . . N File:OrlandoJones Triangulation Error.jpg (http://www.polycount.com/forum/showpost.php?p=2315034&postcount=3) (current)
- 08:42, 23 June 2015 (diff | hist) . . (+14) . . Texture Baking (→Baking Workflow: triangulate before mirror)
- 08:42, 23 June 2015 (diff | hist) . . (-8) . . Texture Baking (→Baking Workflow: UV split vs. offset)
- 08:40, 23 June 2015 (diff | hist) . . (+105) . . Texture Baking (→Baking Workflow: mirror)
- 08:07, 23 June 2015 (diff | hist) . . (-6) . . Texture Baking (→Triangulation: formatting)
- 08:05, 23 June 2015 (diff | hist) . . (0) . . Texture Baking (→UV Coordinates: capture details)
- 08:02, 23 June 2015 (diff | hist) . . (+19) . . Texture Baking (→Baking Workflow: painting warning)
- 08:00, 23 June 2015 (diff | hist) . . (+46) . . Texture Baking (→Baking Workflow: Normal Map Modeling#Contiguous Meshes)
- 07:58, 23 June 2015 (diff | hist) . . (+349) . . Texture Baking (→Solving Wavy Lines: object space map)
- 07:53, 23 June 2015 (diff | hist) . . (+390) . . Texture Baking (→Anti-Aliasing: contiguous)
- 07:43, 23 June 2015 (diff | hist) . . (+601) . . Normal Map Modeling (→Low-Poly Mesh: Contiguous Meshes)
- 07:43, 23 June 2015 (diff | hist) . . (+83) . . Texture Baking (→Solving Intersections: Normal Map Modeling#Contiguous Meshes)
- 07:39, 23 June 2015 (diff | hist) . . (0) . . Normal Map Modeling (→Modeling The High-Poly Mesh: re-ordered)
- 07:38, 23 June 2015 (diff | hist) . . (+65) . . N File:3PointStudios Brink Maya ar02 04.jpg (http://www.polycount.com/forum/showpost.php?p=1778918&postcount=2) (current)
- 06:56, 23 June 2015 (diff | hist) . . (+115) . . Portfolio (→Methods: Best Portfolio Website Builders)
- 22:44, 22 June 2015 (diff | hist) . . (+91) . . Lighting (Next gen Lighting)
- 11:53, 22 June 2015 (diff | hist) . . (-69) . . Normal Map Technical Details (→Synched Workflow: handplane support)
- 11:41, 22 June 2015 (diff | hist) . . (+343) . . Normal Map Technical Details (→Synched Workflow: 3d coat, links)
- 08:53, 22 June 2015 (diff | hist) . . (+20) . . Normal map (→3D Workflow: baking)
- 08:50, 22 June 2015 (diff | hist) . . (0) . . Normal map (3D workflow moved up.)
- 12:38, 21 June 2015 (diff | hist) . . (-28) . . Vector displacement map (title is redundant)
- 17:19, 20 June 2015 (diff | hist) . . (+123) . . Freelance (→Finding Clients: thread)
- 10:32, 20 June 2015 (diff | hist) . . (+387) . . N Wheat grass tutorial (wip) (current)
- 08:12, 19 June 2015 (diff | hist) . . (-5) . . Normal Map Technical Details (→Common Swizzle Coordinates: Shaders)
- 08:11, 19 June 2015 (diff | hist) . . (+18) . . Texture Baking (texture map)
- 08:10, 19 June 2015 (diff | hist) . . (+43) . . Texture Baking (Texture Coordinates)
- 08:08, 19 June 2015 (diff | hist) . . (+3) . . Normal Map Technical Details (→Tangent Basis: Texture Baking, Shaders)
- 08:06, 19 June 2015 (diff | hist) . . (-6) . . Normal Map Technical Details (→Tangent Basis: NVMeshMender)
- 08:05, 19 June 2015 (diff | hist) . . (+32) . . Normal Map Technical Details (→Tangent Basis: Normal_Map_Technical_Details#Tangent-Space_vs._Object-Space)
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