Category:Texturing
From polycount
Revision as of 02:27, 20 July 2010 by CarlosMontero (Talk)
Category Texturing
This is a list of textures used in games, the texture maps that are used as visual layers in game shaders, the texturing techniques that are used to create these maps, and the file formats that are used to store them.
Popular Texture Types
is for teaching about the most commonly used texture types for games, such as Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.Texture Formats
Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. Two of the main reasons for conversion are to reduce memory load and to store mips. is for file formats used in-game:
- (3Dc, DDS, DXT, PVR, TPL, etc.) is for general-use file formats:
- (BMP, EXR, GIF, HDR, JPEG, PNG, PSD, TGA, TIFF, etc.)
Texture Photography
Taking Better Photos for Textures - by Jordan Walker |
Better Sharpening in Photoshop - by Ben "poopinmymouth" Mathis |
Texture Photography & Processing Tutorials |
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
CDEFGLM |
M cont.NPRS |
S cont.T
UV |