User contributions
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- 17:12, 14 February 2017 (diff | hist) . . (+31) . . N Art dump (Redirected page to Game Art Examples) (current)
- 17:12, 14 February 2017 (diff | hist) . . (+39) . . Game Art Examples (art dumps)
- 16:15, 13 February 2017 (diff | hist) . . (+140) . . N Photogrammetry (Created page with "[http://polycount.com/discussion/140949/photogrammetry-thread-best-practice/p1 Photogrammetry Thread, best practice] Polycount Forum thread.")
- 16:06, 13 February 2017 (diff | hist) . . (0) . . Parallax Map (→Methods)
- 16:05, 13 February 2017 (diff | hist) . . (-7) . . Parallax Map
- 16:04, 13 February 2017 (diff | hist) . . (+26) . . N Pom (Redirected page to Parallax Map) (current)
- 16:03, 13 February 2017 (diff | hist) . . (-18) . . Parallax Map (→Methods)
- 16:02, 13 February 2017 (diff | hist) . . (-69) . . Parallax Map (→Methods)
- 21:57, 12 February 2017 (diff | hist) . . (+201) . . Lighting (→Resources: lighting-cay.jpg, zone-system.jpg)
- 21:57, 12 February 2017 (diff | hist) . . (0) . . N File:Lighting-cay.jpg (current)
- 21:53, 12 February 2017 (diff | hist) . . (0) . . N File:Zone-system.jpg (current)
- 21:52, 12 February 2017 (diff | hist) . . (+109) . . Lighting (→Resources: brian-leleux.jpg)
- 21:51, 12 February 2017 (diff | hist) . . (0) . . N File:Brian-leleux.jpg (current)
- 13:57, 10 February 2017 (diff | hist) . . (+178) . . Portfolio (How to Create a Stunning Portfolio, with Jared Sobotta - article | CGSociety)
- 11:10, 9 February 2017 (diff | hist) . . (-264) . . Edge padding (→Minimum Padding: better)
- 08:21, 8 February 2017 (diff | hist) . . (-5) . . MultiTexture (→Megatexture: Decals)
- 08:15, 8 February 2017 (diff | hist) . . (-41) . . Subdivision Surface Modeling (→Primers: subdivisionmodeling.com archive from http://probiner.x10.mx/forum)
- 10:01, 6 February 2017 (diff | hist) . . (+244) . . Units (More info, categories.) (current)
- 10:00, 6 February 2017 (diff | hist) . . (+13) . . Modular environments (→More Information: units link, alphabetized)
- 09:57, 6 February 2017 (diff | hist) . . (-20) . . Units
- 09:57, 6 February 2017 (diff | hist) . . (+1,023) . . N Units (Created page with "= Units and Scale = The units and scale you use are very important. Modular meshes should be built to snap to a unit-based grid, and physics calculations depend on certain s...")
- 09:55, 6 February 2017 (diff | hist) . . (-1,022) . . Modular environments (→Units and Scale: moved to separate page)
- 16:02, 5 February 2017 (diff | hist) . . (+670) . . UDIM (more links) (current)
- 10:43, 31 January 2017 (diff | hist) . . (+1,270) . . LevelOfDetail (LOD Levels info from Patrick Clark on Greentooth Slack.)
- 08:51, 24 January 2017 (diff | hist) . . (+186) . . Subdivision Surface Modeling (→Primers: http://polycount.com/discussion/182056/modeling-workflows-and-their-advantages-disadvantages-on-the-workplace)
- 14:53, 20 January 2017 (diff | hist) . . (+125) . . Flow map (→Flow map tools and discussions: Flow Map Painting)
- 08:59, 19 January 2017 (diff | hist) . . (+2) . . Special Effects (→Links)
- 08:59, 19 January 2017 (diff | hist) . . (+231) . . Special Effects (Elementalist Lux: 10 Skins in 30 Megabytes)
- 08:54, 19 January 2017 (diff | hist) . . (+161) . . Rendering (→Rendering Articles: A Trip Down The LoL Graphics Pipeline)
- 08:11, 19 January 2017 (diff | hist) . . (+16) . . Concept Reference (→Inspirational Art: Style Guide Thread) (current)
- 11:24, 12 January 2017 (diff | hist) . . (+1) . . VertexNormal (→Exporting Edited Normals: oXYnary says DAE does export)
- 16:39, 11 January 2017 (diff | hist) . . (+130) . . Environment Reference (→Man-Made: Newburyport: A Showplace of Early American Domestic Architecture)
- 15:44, 1 January 2017 (diff | hist) . . (+372) . . PhotoshopTools (→Actions, Filters, Scripts: Free Seamless Textures Generator v2) (current)
- 09:00, 28 December 2016 (diff | hist) . . (+118) . . HairTechnique (→Hair Technique Links: Graograman (FUR Study))
- 10:41, 15 December 2016 (diff | hist) . . (0) . . Texture atlas (More Info to the bottom)
- 10:41, 15 December 2016 (diff | hist) . . (-132) . . Texture atlas (→More Info: added ChannelPacking, updated Modular link, removed Lightmapping, alphabetized.)
- 10:39, 15 December 2016 (diff | hist) . . (+1) . . ChannelPacking (→Sizzle: SWIZZLE)
- 08:30, 12 December 2016 (diff | hist) . . (+124) . . Freelance (→General Advice: http://polycount.com/discussion/180649/how-to-start-as-freelancer)
- 21:41, 7 December 2016 (diff | hist) . . (+149) . . Vertex color (→Tools: Painting Per Channel Vertex Color in XSI) (current)
- 09:20, 6 December 2016 (diff | hist) . . (+27) . . N Hair card (redir for a forum query) (current)
- 09:19, 6 December 2016 (diff | hist) . . (+27) . . N Hair cards (redir for a forum query) (current)
- 11:10, 24 November 2016 (diff | hist) . . (+105) . . Game Industry (→How to Get In: Motivation is Bull)
- 21:46, 21 November 2016 (diff | hist) . . (-13) . . TexturingTutorials (→More Information) (current)
- 12:16, 19 November 2016 (diff | hist) . . (-12) . . Texture Baking (→Transparency)
- 09:31, 17 November 2016 (diff | hist) . . (+611) . . Mip Mapping (→Testing the Mip Level: links) (current)
- 20:02, 11 November 2016 (diff | hist) . . (-31) . . Foliage (→Vertex Normals)
- 20:02, 11 November 2016 (diff | hist) . . (+53) . . Foliage (→Vertex Normals: http://wiki.polycount.com/wiki/VertexNormal#Normal_Thief_MAXScript)
- 20:01, 11 November 2016 (diff | hist) . . (+1) . . VertexNormal
- 20:01, 11 November 2016 (diff | hist) . . (+488) . . VertexNormal (→Noors Normal Thief MAXScript: Normal Thief MAXScript)
- 14:00, 11 November 2016 (diff | hist) . . (+801) . . VertexNormal (Noors Normal Thief)
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