User contributions
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- 08:40, 1 September 2024 (diff | hist) . . (+222) . . Freelance (→Freelance Rates) (current)
- 08:36, 1 September 2024 (diff | hist) . . (+92) . . Freelance (→Freelance Rates)
- 08:34, 1 September 2024 (diff | hist) . . (+95) . . Freelance (→Freelance Rates: Rates of Pay - Artists Union England)
- 13:02, 28 August 2024 (diff | hist) . . (+9) . . Limb Topology (added TOC) (current)
- 18:25, 16 May 2024 (diff | hist) . . (+226) . . Texture Coordinates (→UV Tutorials & Threads: Neox' thread) (current)
- 18:24, 16 May 2024 (diff | hist) . . (0) . . N File:Uv-straightening.png (current)
- 11:00, 2 April 2024 (diff | hist) . . (+145) . . Polycount:About (→Forum Snapshots: 2024 gif) (current)
- 10:57, 2 April 2024 (diff | hist) . . (0) . . N File:PolycountForums2024-04-01.gif (current)
- 18:27, 31 December 2023 (diff | hist) . . (+6) . . Freelance (https://ryanhawkins.gumroad.com/)
- 17:02, 29 December 2023 (diff | hist) . . (+44) . . Game Industry (→Being a Developer: web.archive.org How NOT to hire an artist) (current)
- 17:00, 29 December 2023 (diff | hist) . . (-1) . . Game Industry (→Being a Developer: How NOT to hire an artist)
- 16:59, 29 December 2023 (diff | hist) . . (-29) . . Game Industry (→Being a Developer: https://www.valvesoftware.com/en/publications)
- 12:20, 26 December 2023 (diff | hist) . . (-13) . . Concept Fundamentals (→Composition: chris-solarski) (current)
- 07:22, 4 December 2023 (diff | hist) . . (0) . . N File:Normalmap orientations.png (current)
- 07:22, 4 December 2023 (diff | hist) . . (0) . . Normal Map Technical Details (→Object-space normal map) (current)
- 07:19, 4 December 2023 (diff | hist) . . (+235) . . Normal Map Technical Details (→Tangent-Space vs. Object-Space)
- 11:46, 15 November 2023 (diff | hist) . . (-39) . . Modular environments (link fix for Creating Trim Textures Free Tutorial) (current)
- 08:19, 22 September 2023 (diff | hist) . . (+105) . . Concept Fundamentals (→Painting Fundamentals: PSG Art Tut link fixed)
- 17:27, 5 September 2023 (diff | hist) . . (+685) . . Ambient occlusion map (Summary improved, current PBR standards, new section on AO+Diffuse.) (current)
- 17:22, 5 September 2023 (diff | hist) . . (+69) . . N File:ZapAndersson AmbientDirectOcclusion.jpg (http://mentalraytips.blogspot.com/2008/11/joy-of-little-ambience.html) (current)
- 08:02, 21 August 2023 (diff | hist) . . (+21) . . Polycount (added Modeling) (current)
- 07:59, 21 August 2023 (diff | hist) . . (+42) . . Polycount (Returning to old list, removing links to empty pages, and alphabetizing the disciplines.)
- 10:43, 20 August 2023 (diff | hist) . . (0) . . N File:Optimizing Megascans Materials.jpg (current)
- 10:26, 20 August 2023 (diff | hist) . . (+62) . . ChannelPacking (→Examples) (current)
- 10:22, 20 August 2023 (diff | hist) . . (+166) . . ChannelPacking (→Examples)
- 08:02, 2 August 2023 (diff | hist) . . (+30) . . Art Bible (broken links fixed) (current)
- 07:58, 2 August 2023 (diff | hist) . . (-11) . . Art Bible
- 07:57, 2 August 2023 (diff | hist) . . (-462) . . Art Bible (dota2 guides)
- 07:55, 2 August 2023 (diff | hist) . . (-24) . . Art Bible (Dota 2 Character Art Guide)
- 10:24, 16 July 2023 (diff | hist) . . (+7) . . LevelOfDetail (current)
- 10:18, 16 July 2023 (diff | hist) . . (+148) . . LevelOfDetail
- 09:41, 16 July 2023 (diff | hist) . . (+714) . . LevelOfDetail
- 09:38, 16 July 2023 (diff | hist) . . (+74) . . LevelOfDetail
- 09:13, 3 June 2023 (diff | hist) . . (+288) . . Modeling (Better summary, added links.) (current)
- 18:49, 4 March 2023 (diff | hist) . . (+133) . . MultiTexture (→Modulation Blending: Creating Layered Materials in Unreal Engine) (current)
- 18:38, 4 March 2023 (diff | hist) . . (+86) . . Modular environments (→Modular Design & Workflow)
- 18:37, 4 March 2023 (diff | hist) . . (+360) . . Modular environments (Witcher3)
- 18:36, 4 March 2023 (diff | hist) . . (0) . . N File:Witcher3BloodAndWine.jpg (current)
- 18:31, 4 March 2023 (diff | hist) . . (-839) . . Modular environments (→Modular Design & Workflow)
- 18:28, 4 March 2023 (diff | hist) . . (+57) . . Modular environments (→Modular Design & Workflow)
- 18:27, 4 March 2023 (diff | hist) . . (-426) . . Modular environments (→Modular Design & Workflow)
- 18:26, 4 March 2023 (diff | hist) . . (-14) . . Modular environments (→Modular Design & Workflow)
- 18:24, 4 March 2023 (diff | hist) . . (+26) . . Modular environments (→Modular Design & Workflow: helderp post-apoc-scene-breakdown)
- 13:20, 28 January 2023 (diff | hist) . . (+86) . . Game Industry (bungie fix)
- 10:56, 27 December 2021 (diff | hist) . . (+14) . . Rigging (→Free Rigs: link fix) (current)
- 15:09, 1 September 2021 (diff | hist) . . (0) . . m Polycount (Removed protection from "Polycount")
- 18:47, 30 August 2021 (diff | hist) . . (+86) . . Game Industry (→Job Searching: animatedjobs.com, gamejobs.work)
- 07:51, 29 June 2021 (diff | hist) . . (-74) . . m ModularBoulderCave (formatting) (current)
- 07:50, 29 June 2021 (diff | hist) . . (-495) . . ModularBoulderCave (adding back the missing image, fixing the forum link, and profile link)
- 09:43, 1 June 2021 (diff | hist) . . (-32) . . Texel (→Links) (current)
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