Difference between revisions of "Category:Texturing"

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* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Texturing]]
 
  
= Category: Texturing =
 
 
<span id="TT"></span>
 
== Texture Types for Game Assets ==
 
 
{| border="1" cellpadding="2" cellspacing="0"
 
| [[Ambient Occlusion Map]]
 
|-
 
|  [[BRDF Map]]
 
|-
 
|  [[Cube Map]]
 
|-
 
|  [[Detail Map]]
 
|-
 
|  [[Diffuse Map]]
 
|-
 
|  [[Diffusely Convolved Cube Map]]
 
|-
 
|  [[Displacement Map]]
 
|-
 
|  [[[DuDv|Map]]]
 
|-
 
|  [[Emissive Map]]
 
|-
 
|  [[Light Map]]
 
|-
 
|  [[Mip Map]]
 
|-
 
|  [[Normal Map]]
 
|-
 
|  [[Opacity Map]]
 
|-
 
|  [[Parallax Map]]
 
|-
 
|  [[Specular Map]]
 
|-
 
|  [[Spherical Environment Map]]
 
|-
 
|  [[Vertex Color]]
 
|}
 
 
* [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies] - by ''[http://www.leighvanderbyl.com Leigh Van Der Byl]'' <<BR>>A PDF overview of texture types.
 
 
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== Game texture formats ==
 
 
* [http://en.wikipedia.org/wiki/3Dc 3Dc] = AMD compressed normal map format.
 
* [[DDS]] = Microsoft '''D'''irect '''D'''raw '''S'''urface formats.
 
* [[PVR]] = Imagination Technologies' '''P'''ower'''VR''' formats.
 
 
<<BR>>
 
* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Texturing]]
 

Latest revision as of 02:01, 4 August 2014

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This category has the following 4 subcategories, out of 4 total.

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