Difference between revisions of "Category:Texturing"

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= Category Texturing =
 
This is a list of textures used in games, the texture maps that are used as visual layers in game shaders, the texturing techniques that are used to create these maps, and the file formats that are used to store them.
 
  
 
 
== Popular Texture Types ==
 
For game assets the most commonly used texture types are Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.
 
 
=== Bump Maps ===
 
[[Category:BumpMap]] pages:
 
 
 
=== Color Maps ===
 
[[Category:ColorMap]] pages:
 
 
 
=== Environment Maps ===
 
[[Category:EnvironmentMap]] pages:
 
 
 
=== Light Maps ===
 
[[Category:LightMap]] pages:
 
 
 
=== Specular Maps ===
 
[[Category:SpecularMap]] pages:
 
 
 
=== Transparency Maps ===
 
[[Category:TransparencyMap]] pages:
 
 
 
=== Texture Techniques ===
 
[[Category:TextureTechnique]] pages:
 
 
 
See also:
 
* [[2D Tutorials]]: Painting and texturing tutorials.
 
* [[Category:Environment#EC|Environment Concepting]]: Tutorials about concept art for environments.
 
* [[Category:Environment#ET|Environment Texturing]]: Tutorials for creating environment textures.
 
* [http://boards.polycount.net/showthread.php?t=65614 Painting Tutorials]: Polycount forum thread with lots of links to painting tutorials.
 
* [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies]: A PDF overview of texturing and texture types.
 
* [http://www.cambridgeincolour.com/tutorials/photoshop-curves.htm Using the Photoshop Curves Tool]: Exactly how the Curves tool works, very informative!
 
 
== Texture Formats ==
 
Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. Two of the main reasons for conversion are to reduce memory load and to store [[MipMap|mips]].
 
 
[[Category:TextureFormatRuntime]] is for file formats used in-game:
 
 
* (3Dc, DDS, DXT, PVR, TPL, etc.)
 
 
[[Category:TextureFormat]] is for general-use file formats:
 
 
* (BMP, EXR, GIF, HDR, JPEG, PNG, PSD, TGA, TIFF, etc.)
 
 
== Texture Photography ==
 
* [[Image:Category:Texturing$2dtut_takingbetterphotoswalker.png]]<<BR>>[http://udn.epicgames.com/Three/TakingBetterPhotosForTextures.html Taking Better Photos for Textures] - by ''[http://www.mutantspoon.com/ Jordan Walker]'' <<BR>>Using a flash rig and polarization filters to avoid most specular highlights and directional lighting.<<BR>><<BR>>
 
* [[Image:Category:Texturing$2dtut_sharpeningmathis.png]]<<BR>>[http://boards.polycount.net/showthread.php?t=65262 Better Sharpening in Photoshop] - by ''[http://poopinmymouth.com Ben "poopinmymouth" Mathis]'' <<BR>>Using High Pass and Smart Sharpen.<<BR>><<BR>>
 
* [[Image:Category:Texturing$2dtut_cgtexturestuts.png]]<<BR>>[http://cgtextures.com/content.php?action=tutorials Texture Photography & Processing Tutorials] - from CGTextures.com<<BR>><<BR>>
 
* {{http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif}} The [[Category:Environment#ES2|Environment Skies]] wiki section<<BR>>Tutorials specific to creating environment sky textures.<<BR>><<BR>>
 
[[Category:Primer]]
 

Latest revision as of 02:01, 4 August 2014

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