Difference between revisions of "Category:Texturing"

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== Popular Texture Types ==
 
== Popular Texture Types ==
For game assets the most commonly used texture types are Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.  
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[[Category:TextureTypes]] is for teaching about the most commonly used texture types for games, such as Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.  
 
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=== Bump Maps ===
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[[Category:BumpMap]] pages:
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=== Color Maps ===
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[[Category:ColorMap]] pages:
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=== Environment Maps ===
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[[Category:EnvironmentMap]] pages:
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=== Light Maps ===
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[[Category:LightMap]] pages:
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=== Specular Maps ===
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[[Category:SpecularMap]] pages:
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=== Transparency Maps ===
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[[Category:TransparencyMap]] pages:
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=== Texture Techniques ===
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[[Category:TextureTechnique]] pages:
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See also:
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* [[2D Tutorials]]: Painting and texturing tutorials.
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* [[Category:Environment#EC|Environment Concepting]]: Tutorials about concept art for environments.
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* [[Category:Environment#ET|Environment Texturing]]: Tutorials for creating environment textures.
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* [http://boards.polycount.net/showthread.php?t=65614 Painting Tutorials]: Polycount forum thread with lots of links to painting tutorials.
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* [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies]: A PDF overview of texturing and texture types.
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* [http://www.cambridgeincolour.com/tutorials/photoshop-curves.htm Using the Photoshop Curves Tool]: Exactly how the Curves tool works, very informative!
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== Texture Formats ==
 
== Texture Formats ==
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* [[Image:Category:Texturing$2dtut_cgtexturestuts.png]]<<BR>>[http://cgtextures.com/content.php?action=tutorials Texture Photography & Processing Tutorials] - from CGTextures.com<<BR>><<BR>>
 
* [[Image:Category:Texturing$2dtut_cgtexturestuts.png]]<<BR>>[http://cgtextures.com/content.php?action=tutorials Texture Photography & Processing Tutorials] - from CGTextures.com<<BR>><<BR>>
 
* {{http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif}} The [[Category:Environment#ES2|Environment Skies]] wiki section<<BR>>Tutorials specific to creating environment sky textures.<<BR>><<BR>>
 
* {{http://boards.polycount.net/images/smilies/pcount/icons/icon_arrow.gif}} The [[Category:Environment#ES2|Environment Skies]] wiki section<<BR>>Tutorials specific to creating environment sky textures.<<BR>><<BR>>
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[[Category:Primer]]
 
[[Category:Primer]]

Revision as of 03:16, 20 July 2010

Category Texturing

This is a list of textures used in games, the texture maps that are used as visual layers in game shaders, the texturing techniques that are used to create these maps, and the file formats that are used to store them.


Popular Texture Types

is for teaching about the most commonly used texture types for games, such as Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.

Texture Formats

Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. Two of the main reasons for conversion are to reduce memory load and to store mips. is for file formats used in-game:

  • (3Dc, DDS, DXT, PVR, TPL, etc.) is for general-use file formats:
  • (BMP, EXR, GIF, HDR, JPEG, PNG, PSD, TGA, TIFF, etc.)

Texture Photography

Subcategories

This category has the following 4 subcategories, out of 4 total.

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