Difference between revisions of "Category:Texturing"
From polycount
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= Category: Texturing = | = Category: Texturing = | ||
− | + | <span id="TT"></span> | |
== Texture Types for Game Assets == | == Texture Types for Game Assets == | ||
+ | === Bump Maps === | ||
{| border="1" cellpadding="2" cellspacing="0" | {| border="1" cellpadding="2" cellspacing="0" | ||
− | | [ | + | | [[Displacement Map]] |
|- | |- | ||
− | | [ | + | | [[[DuDv|Map]]] |
|- | |- | ||
− | | [ | + | | [[Normal Map]] |
|- | |- | ||
− | | [ | + | | [[Parallax Map]] |
+ | |} | ||
+ | |||
+ | === Color Maps === | ||
+ | {| border="1" cellpadding="2" cellspacing="0" | ||
+ | | [[Diffuse Map]] | ||
|- | |- | ||
− | | [ | + | | [[Emissive Map]] |
|- | |- | ||
− | | [" | + | | [[Vertex Color]] |
+ | |} | ||
+ | |||
+ | === Environment Maps === | ||
+ | {| border="1" cellpadding="2" cellspacing="0" | ||
+ | | [[Cube Map]] | ||
|- | |- | ||
− | | [ | + | | [[Diffusely Convolved Cube Map]] |
|- | |- | ||
− | | [ | + | | [[Spherical Environment Map]] |
+ | |} | ||
+ | |||
+ | === Lighting Maps === | ||
+ | {| border="1" cellpadding="2" cellspacing="0" | ||
+ | | [[Ambient Occlusion Map]] | ||
|- | |- | ||
− | | [ | + | | [[BRDF Map]] |
|- | |- | ||
− | | [ | + | | [[Light Map]] |
+ | |} | ||
+ | |||
+ | === Specular Maps === | ||
+ | {| border="1" cellpadding="2" cellspacing="0" | ||
+ | | [[Gloss Map]] | ||
|- | |- | ||
− | | [ | + | | [[Specular Map]] |
+ | |} | ||
+ | |||
+ | === Other Maps === | ||
+ | {| border="1" cellpadding="2" cellspacing="0" | ||
+ | | [[Detail Map]] | ||
|- | |- | ||
− | | [ | + | | [[Opacity Map]] |
+ | |} | ||
+ | |||
+ | <span id="GTF"></span> | ||
+ | == Game Texture Formats == | ||
+ | {| border="1" cellpadding="2" cellspacing="0" | ||
+ | | [http://en.wikipedia.org/wiki/3Dc 3Dc] | ||
|- | |- | ||
− | | [ | + | | [[DDS]] |
|- | |- | ||
− | | [ | + | | [[PVR]] |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|} | |} | ||
− | + | == Texture Techniques == | |
− | + | {| border="1" cellpadding="2" cellspacing="0" | |
− | + | | [[Mip Map]] | |
− | + | |- | |
− | + | | [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies] | |
− | + | |} | |
− | + | ||
− | + | ||
− | < | + | <<BR>> |
* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Texturing]] | * [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Texturing]] |
Revision as of 08:22, 8 June 2010
- Main Page > >
Category: Texturing
Texture Types for Game Assets
Bump Maps
Displacement Map |
[[[DuDv|Map]]] |
Normal Map |
Parallax Map |
Color Maps
Diffuse Map |
Emissive Map |
Vertex Color |
Environment Maps
Cube Map |
Diffusely Convolved Cube Map |
Spherical Environment Map |
Lighting Maps
Ambient Occlusion Map |
BRDF Map |
Light Map |
Specular Maps
Gloss Map |
Specular Map |
Other Maps
Detail Map |
Opacity Map |
Game Texture Formats
3Dc |
DDS |
PVR |
Texture Techniques
Mip Map |
Texturing for Dummies |
<
>
- Main Page > >
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
CDEFGLM |
M cont.NPRS |
S cont.T
UV |