Difference between revisions of "Category:Texturing"
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== Category Texture Technique == | == Category Texture Technique == | ||
− | This category is for texturing techniques commonly used in game development | + | This category is for texturing techniques commonly used in game development. |
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== Pages in This Category == | == Pages in This Category == |
Revision as of 10:33, 31 July 2010
Contents
Category Texturing
This category covers texturing for games: texture map types, texturing techniques, file formats, etc.
Category Texture Types
lists the texture map types for games. The most common types are Diffuse, Emissive, Normal, Opacity, and Specular Color. The types you use will be dictated by the asset itself, and the Art Direction for the project.Pages in this category:
Texture File Formats
Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. The main reasons for converting are to reduce memory and to store mips. is for general-use file formats:
- (BMP, EXR, GIF, HDR, JPEG, PNG, PSD, TGA, TIFF, etc.) is for file formats used in-game:
- (3Dc, DDS, DXT, PVR, TPL, etc.)
Texture Photography
Taking Better Photos for Textures - by Jordan Walker |
Better Sharpening in Photoshop - by Ben "poopinmymouth" Mathis |
Texture Photography & Processing Tutorials |
Category Texture Technique
This category is for texturing techniques commonly used in game development.
Pages in This Category
pages:Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
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