Difference between revisions of "Category:Texturing"

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== Category Texture Technique ==
 
== Category Texture Technique ==
This category is for texturing techniques commonly used in game development. For more texture tutorials see [[2D Tutorials]].  
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This category is for texturing techniques commonly used in game development.
  
 
See also [[Category:TextureCoordinates]] for links to UV mapping articles and tips.
 
  
 
== Pages in This Category ==
 
== Pages in This Category ==

Revision as of 10:33, 31 July 2010

Category Texturing

This category covers texturing for games: texture map types, texturing techniques, file formats, etc.


Category Texture Types

lists the texture map types for games. The most common types are Diffuse, Emissive, Normal, Opacity, and Specular Color. The types you use will be dictated by the asset itself, and the Art Direction for the project.

Pages in this category:


Texture File Formats

Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. The main reasons for converting are to reduce memory and to store mips. is for general-use file formats:

  • (BMP, EXR, GIF, HDR, JPEG, PNG, PSD, TGA, TIFF, etc.) is for file formats used in-game:
  • (3Dc, DDS, DXT, PVR, TPL, etc.)

Texture Photography

Taking Better Photos for Textures - by Jordan Walker
Better Sharpening in Photoshop - by Ben "poopinmymouth" Mathis
Texture Photography & Processing Tutorials

Category Texture Technique

This category is for texturing techniques commonly used in game development.


Pages in This Category

pages:

Subcategories

This category has the following 4 subcategories, out of 4 total.

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