Difference between revisions of "Category:Texturing"

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Texture types for game assets:
 
  
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* ["Ambient Occlusion Map"]
 
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* ["BRDF Map"]
 
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* ["Clip Map"]
 
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* ["Cube Map"]
 
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* ["Detail Map"]
 
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* ["Diffusely Convolved Cube Map"]
 
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* ["Diffuse Map"]
 
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* ["Emissive Map"]
 
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* ["Height Map"]
 
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* ["Mip Maps"]
 
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* ["Normal Map"]
 
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* ["Opacity Map"]
 
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* ["Light Map"]
 
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* ["Paraboloid Environment Map"]
 
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* ["Parallax Map"]
 
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* ["Shadow Map"]
 
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* ["Specular Color Map"]
 
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* ["Specular Power Map"]
 
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* ["Spherical Environment Map"]
 
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* ["Vertex Color"]
 
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[[Category:Texturing]]
 
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[[Category:Primer]]
 

Latest revision as of 02:01, 4 August 2014

Subcategories

This category has the following 4 subcategories, out of 4 total.

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