Difference between revisions of "Category:Texturing"

From polycount
Jump to: navigation, search
(Blanked the page)
 
(70 intermediate revisions by 3 users not shown)
Line 1: Line 1:
__NOTOC__
 
Texture types for game assets:
 
  
* ["Ambient Occlusion Map"]
 
* ["BRDF Map"]
 
* ["Clip Map"]
 
* ["Cube Map"]
 
* ["Detail Map"]
 
* ["Diffusely Convolved Cube Map"]
 
* ["Diffuse Map"]
 
* ["Emissive Map"]
 
* ["Height Map"]
 
* ["Mip Maps"]
 
* ["Normal Map"]
 
* ["Opacity Map"]
 
* ["Light Map"]
 
* ["Paraboloid Environment Map"]
 
* ["Parallax Map"]
 
* ["Shadow Map"]
 
* ["Specular Color Map"]
 
* ["Specular Power Map"]
 
* ["Spherical Environment Map"]
 
* ["Vertex Color"]
 
 
[[Category:Primer]] > [[Category:Texturing]]
 

Latest revision as of 01:01, 4 August 2014

Subcategories

This category has the following 4 subcategories, out of 4 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools