Difference between revisions of "Category:Texturing"

From polycount
Jump to: navigation, search
(moved "Texture Tutorials" to "2D Tutorials" page)
(Blanked the page)
 
(59 intermediate revisions by 3 users not shown)
Line 1: Line 1:
__NOTOC__
 
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
 
  
= Category: Texturing =
 
 
== Texture types for game assets ==
 
 
* ["Ambient Occlusion Map"]
 
* ["BRDF Map"]
 
* ["Clip Map"]
 
* ["Cube Map"]
 
* ["Detail Map"]
 
* ["Diffuse Map"]
 
* ["Diffusely Convolved Cube Map"]
 
* ["Emissive Map"]
 
* ["Height Map"]
 
* ["Light Map"]
 
* ["Mip Map"]
 
* ["Normal Map"]
 
* ["Opacity Map"]
 
* ["Parallax Map"]
 
* ["Specular Color Map"]
 
* ["Specular Power Map"]
 
* ["Spherical Environment Map"]
 
* ["Vertex Color"]
 
 
Also see Leigh Van Der Byl's [http://www.leighvanderbyl.com/pdf/texturing.pdf PDF overview of mapping types].
 
 
== Game texture formats ==
 
 
* [http://en.wikipedia.org/wiki/3Dc 3Dc] = AMD compressed normal map format.
 
* ["DDS"] = Microsoft '''D'''irect '''D'''raw '''S'''urface formats.
 
* ["PVR"] = Imagination Technologies' '''P'''ower'''VR''' formats.
 
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
 

Latest revision as of 01:01, 4 August 2014

Subcategories

This category has the following 4 subcategories, out of 4 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools