Difference between revisions of "Category:Texturing"

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* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
 
  
= Category: Texturing =
 
 
[[Anchor(TT)]]
 
== Texture Types for Game Assets ==
 
 
{| border="1" cellpadding="2" cellspacing="0"
 
| ["Ambient Occlusion Map"]
 
|-
 
|  ["BRDF Map"]
 
|-
 
|  ["Cube Map"]
 
|-
 
|  ["Detail Map"]
 
|-
 
|  ["Diffuse Map"]
 
|-
 
|  ["Diffusely Convolved Cube Map"]
 
|-
 
|  ["Displacement Map"]
 
|-
 
|  ["Emissive Map"]
 
|-
 
|  ["Light Map"]
 
|-
 
|  ["Mip Map"]
 
|-
 
|  ["Normal Map"]
 
|-
 
|  ["Opacity Map"]
 
|-
 
|  ["Parallax Map"]
 
|-
 
|  ["Specular Map"]
 
|-
 
|  ["Spherical Environment Map"]
 
|-
 
|  ["Vertex Color"]
 
|}
 
 
* [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies] - by ''[http://www.leighvanderbyl.com Leigh Van Der Byl]'' <br>A PDF overview of texture types.
 
 
[[Anchor(MPT)]]
 
== Misc. Painting Tips ==
 
 
* ["Edge Padding"]<br>How to avoid ["Mip Map"] seams by spreading the colors out from each UV shell.
 
* ["Painting Across Seams"]<br> How to fix texture seams on 3D models.
 
* [http://boards.polycount.net/showthread.php?t=65262 Better Sharpening in Photoshop] - by ''[http://poopinmymouth.com Ben "poopinmymouth" Mathis]'' <br>Using High Pass and Smart Sharpen.
 
* [http://udn.epicgames.com/Three/TakingBetterPhotosForTextures.html Taking Better Photos for Textures] - by ''[http://www.mutantspoon.com/ Jordan Walker]'' <br>Using a flash rig and polarization filters to avoid most specular highlights and directional lighting.
 
* ["2D Tutorials"] has more texturing and painting tips.
 
 
[[Anchor(GTF)]]
 
== Game texture formats ==
 
 
* [http://en.wikipedia.org/wiki/3Dc 3Dc] = AMD compressed normal map format.
 
* ["DDS"] = Microsoft '''D'''irect '''D'''raw '''S'''urface formats.
 
* ["PVR"] = Imagination Technologies' '''P'''ower'''VR''' formats.
 
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
 

Latest revision as of 01:01, 4 August 2014

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