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− | = Category Texturing =
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− | This category covers texturing for games: texture map types, texturing techniques, file formats, etc.
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− | == Category Texture Types ==
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− | [[Category:TextureTypes]] lists the texture map types for games. The most common types are [[DiffuseMap|Diffuse]], [[EmissiveMap|Emissive]], [[NormalMap|Normal]], [[TransparencyMap|Opacity]], and [[SpecularColorMap|Specular Color]]. The types you use will be dictated by the asset itself, and the Art Direction for the project.
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− | == Texture File Formats ==
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− | Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. The main reasons for converting are to reduce memory and to store [[MipMap|mips]].
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− | [[Category:TextureFormat]] is for general-use file formats:
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− | * (BMP, EXR, GIF, HDR, JPEG, PNG, PSD, TGA, TIFF, etc.)
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− | [[Category:TextureFormatRuntime]] is for file formats used in-game:
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− | * (3Dc, DDS, DXT, PVR, TPL, etc.)
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− | == Texture Photography ==
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− | {| border="1" cellpadding="2" cellspacing="0"
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− | | [http://udn.epicgames.com/Three/TakingBetterPhotosForTextures.html Taking Better Photos for Textures] - by ''[http://www.mutantspoon.com/ Jordan Walker]''
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− | | [http://boards.polycount.net/showthread.php?t=65262 Better Sharpening in Photoshop] - by ''[http://poopinmymouth.com Ben "poopinmymouth" Mathis]''
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− | | [http://cgtextures.com/content.php?action=tutorials Texture Photography & Processing Tutorials]
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− | | [[Category:Environment#ES2|Environment Skies]]
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− | |}
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− | == Category Texture Technique ==
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− | This category is for texturing techniques commonly used in game development. For more texture tutorials see [[2D Tutorials]].
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− | See also [[Category:TextureCoordinates]] for links to UV mapping articles and tips.
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− | == Pages in This Category ==
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− | [[Category:Texturing]] pages:
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− | [[Category:Primer]]
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