Difference between revisions of "Category:Texturing"

From polycount
Jump to: navigation, search
(Adding game texture formats)
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
 +
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
 +
 
Texture types for game assets:
 
Texture types for game assets:
  
Line 28: Line 30:
 
* ["DDS"] = Microsoft '''D'''irect '''D'''raw '''S'''urface formats.
 
* ["DDS"] = Microsoft '''D'''irect '''D'''raw '''S'''urface formats.
 
* ["PVR"] = Imagination Technologies' '''P'''ower'''VR''' formats.
 
* ["PVR"] = Imagination Technologies' '''P'''ower'''VR''' formats.
 
+
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
[[Category:Primer]] > [[Category:Texturing]]
+

Revision as of 17:02, 15 April 2008

Texture types for game assets:

  • ["Ambient Occlusion Map"]
  • ["BRDF Map"]
  • ["Clip Map"]
  • ["Cube Map"]
  • ["Detail Map"]
  • ["Diffusely Convolved Cube Map"]
  • ["Diffuse Map"]
  • ["Emissive Map"]
  • ["Height Map"]
  • ["Mip Maps"]
  • ["Normal Map"]
  • ["Opacity Map"]
  • ["Light Map"]
  • ["Paraboloid Environment Map"]
  • ["Parallax Map"]
  • ["Shadow Map"]
  • ["Specular Color Map"]
  • ["Specular Power Map"]
  • ["Spherical Environment Map"]
  • ["Vertex Color"]

Game texture formats:

  • 3Dc = AMD compressed normal map format.
  • ["DDS"] = Microsoft Direct Draw Surface formats.
  • ["PVR"] = Imagination Technologies' PowerVR formats.
  • Return to Main Page
    Return to

Subcategories

This category has the following 4 subcategories, out of 4 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools