Difference between revisions of "Category:Texturing"
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* ["DDS"] = Microsoft '''D'''irect '''D'''raw '''S'''urface formats. | * ["DDS"] = Microsoft '''D'''irect '''D'''raw '''S'''urface formats. | ||
* ["PVR"] = Imagination Technologies' '''P'''ower'''VR''' formats. | * ["PVR"] = Imagination Technologies' '''P'''ower'''VR''' formats. | ||
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+ | Workflow tips: | ||
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+ | * [http://boards.polycount.net/showthread.php?t=56709 Photoshop CS4 3D Painting] | ||
+ | * [http://boards.polycount.net/showthread.php?t=65262 Better sharpening in Photoshop] using High Pass and Smart Sharpen | ||
+ | * ["Painting Across Seams"]: solutions for fixing seams when 2D textures are used with 3D models. | ||
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]] | * Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]] |
Revision as of 10:37, 11 November 2009
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Texture types for game assets:
- ["Ambient Occlusion Map"]
- ["BRDF Map"]
- ["Clip Map"]
- ["Cube Map"]
- ["Detail Map"]
- ["Diffuse Map"]
- ["Diffusely Convolved Cube Map"]
- ["Emissive Map"]
- ["Height Map"]
- ["Light Map"]
- ["Mip Map"]
- ["Normal Map"]
- ["Opacity Map"]
- ["Parallax Map"]
- ["Specular Color Map"]
- ["Specular Power Map"]
- ["Spherical Environment Map"]
- ["Vertex Color"]
Game texture formats:
- 3Dc = AMD compressed normal map format.
- ["DDS"] = Microsoft Direct Draw Surface formats.
- ["PVR"] = Imagination Technologies' PowerVR formats.
Workflow tips:
- Photoshop CS4 3D Painting
- Better sharpening in Photoshop using High Pass and Smart Sharpen
- ["Painting Across Seams"]: solutions for fixing seams when 2D textures are used with 3D models.
- Return to Main Page
Return to
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
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M cont.NPRS |
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