Difference between revisions of "Category:Texturing"

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(headings, link to Leigh's PDF)
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* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
 
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
  
= Category Texturing =
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= Category: Texturing =
  
 
== Texture types for game assets ==
 
== Texture types for game assets ==

Revision as of 16:30, 10 February 2010

Category: Texturing

Texture types for game assets

  • ["Ambient Occlusion Map"]
  • ["BRDF Map"]
  • ["Clip Map"]
  • ["Cube Map"]
  • ["Detail Map"]
  • ["Diffuse Map"]
  • ["Diffusely Convolved Cube Map"]
  • ["Emissive Map"]
  • ["Height Map"]
  • ["Light Map"]
  • ["Mip Map"]
  • ["Normal Map"]
  • ["Opacity Map"]
  • ["Parallax Map"]
  • ["Specular Color Map"]
  • ["Specular Power Map"]
  • ["Spherical Environment Map"]
  • ["Vertex Color"]

Also see Leigh Van Der Byl's PDF overview of mapping types.

Game texture formats

  • 3Dc = AMD compressed normal map format.
  • ["DDS"] = Microsoft Direct Draw Surface formats.
  • ["PVR"] = Imagination Technologies' PowerVR formats.

Texture workflow tips

Subcategories

This category has the following 4 subcategories, out of 4 total.

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