Difference between revisions of "Category:Texturing"
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== Texture types for game assets == | == Texture types for game assets == |
Revision as of 15:30, 10 February 2010
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Category: Texturing
Texture types for game assets
- ["Ambient Occlusion Map"]
- ["BRDF Map"]
- ["Clip Map"]
- ["Cube Map"]
- ["Detail Map"]
- ["Diffuse Map"]
- ["Diffusely Convolved Cube Map"]
- ["Emissive Map"]
- ["Height Map"]
- ["Light Map"]
- ["Mip Map"]
- ["Normal Map"]
- ["Opacity Map"]
- ["Parallax Map"]
- ["Specular Color Map"]
- ["Specular Power Map"]
- ["Spherical Environment Map"]
- ["Vertex Color"]
Also see Leigh Van Der Byl's PDF overview of mapping types.
Game texture formats
- 3Dc = AMD compressed normal map format.
- ["DDS"] = Microsoft Direct Draw Surface formats.
- ["PVR"] = Imagination Technologies' PowerVR formats.
Texture workflow tips
- Photoshop CS4 3D Painting
- Better sharpening in Photoshop using High Pass and Smart Sharpen
- ["Painting Across Seams"]: solutions for fixing seams when 2D textures are used with 3D models.
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Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
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