Difference between revisions of "Category:Texturing"

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(2D Tuts link)
(maps simplified)
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* ["Ambient Occlusion Map"]
 
* ["Ambient Occlusion Map"]
 
* ["BRDF Map"]
 
* ["BRDF Map"]
* ["Clip Map"]
 
 
* ["Cube Map"]
 
* ["Cube Map"]
 
* ["Detail Map"]
 
* ["Detail Map"]
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* ["Diffusely Convolved Cube Map"]
 
* ["Diffusely Convolved Cube Map"]
 
* ["Emissive Map"]
 
* ["Emissive Map"]
* ["Height Map"]
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* ["Displacement Map"]
 
* ["Light Map"]
 
* ["Light Map"]
 
* ["Mip Map"]
 
* ["Mip Map"]
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* ["Opacity Map"]
 
* ["Opacity Map"]
 
* ["Parallax Map"]
 
* ["Parallax Map"]
* ["Specular Color Map"]
+
* ["Specular Map"]
* ["Specular Power Map"]
+
 
* ["Spherical Environment Map"]
 
* ["Spherical Environment Map"]
 
* ["Vertex Color"]
 
* ["Vertex Color"]

Revision as of 18:08, 8 April 2010

Category: Texturing

Anchor(TT)

Texture Types for Game Assets

  • ["Ambient Occlusion Map"]
  • ["BRDF Map"]
  • ["Cube Map"]
  • ["Detail Map"]
  • ["Diffuse Map"]
  • ["Diffusely Convolved Cube Map"]
  • ["Emissive Map"]
  • ["Displacement Map"]
  • ["Light Map"]
  • ["Mip Map"]
  • ["Normal Map"]
  • ["Opacity Map"]
  • ["Parallax Map"]
  • ["Specular Map"]
  • ["Spherical Environment Map"]
  • ["Vertex Color"]

Texturing for Dummies - by [Leigh Van Der Byl]
A PDF overview of texture types.

Anchor(MPT)

Misc. Painting Tips

  • ["Edge Padding"] : How to avoid seams by using padding.
  • ["Painting Across Seams"] : Solutions for fixing texture seams.
  • Better Sharpening in Photoshop : by using High Pass and Smart Sharpen.
  • ["2D Tutorials"] has more texturing links.

Anchor(GTF)

Game texture formats

  • 3Dc = AMD compressed normal map format.
  • ["DDS"] = Microsoft Direct Draw Surface formats.
  • ["PVR"] = Imagination Technologies' PowerVR formats.
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Subcategories

This category has the following 4 subcategories, out of 4 total.

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