Difference between revisions of "Category:Texturing"
From polycount
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* ["Ambient Occlusion Map"] | * ["Ambient Occlusion Map"] | ||
* ["BRDF Map"] | * ["BRDF Map"] | ||
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* ["Cube Map"] | * ["Cube Map"] | ||
* ["Detail Map"] | * ["Detail Map"] | ||
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* ["Diffusely Convolved Cube Map"] | * ["Diffusely Convolved Cube Map"] | ||
* ["Emissive Map"] | * ["Emissive Map"] | ||
− | * [" | + | * ["Displacement Map"] |
* ["Light Map"] | * ["Light Map"] | ||
* ["Mip Map"] | * ["Mip Map"] | ||
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* ["Opacity Map"] | * ["Opacity Map"] | ||
* ["Parallax Map"] | * ["Parallax Map"] | ||
− | * ["Specular | + | * ["Specular Map"] |
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* ["Spherical Environment Map"] | * ["Spherical Environment Map"] | ||
* ["Vertex Color"] | * ["Vertex Color"] |
Revision as of 18:08, 8 April 2010
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Category: Texturing
Texture Types for Game Assets
- ["Ambient Occlusion Map"]
- ["BRDF Map"]
- ["Cube Map"]
- ["Detail Map"]
- ["Diffuse Map"]
- ["Diffusely Convolved Cube Map"]
- ["Emissive Map"]
- ["Displacement Map"]
- ["Light Map"]
- ["Mip Map"]
- ["Normal Map"]
- ["Opacity Map"]
- ["Parallax Map"]
- ["Specular Map"]
- ["Spherical Environment Map"]
- ["Vertex Color"]
Texturing for Dummies - by [Leigh Van Der Byl]
A PDF overview of texture types.
Misc. Painting Tips
- ["Edge Padding"] : How to avoid seams by using padding.
- ["Painting Across Seams"] : Solutions for fixing texture seams.
- Better Sharpening in Photoshop : by using High Pass and Smart Sharpen.
- ["2D Tutorials"] has more texturing links.
Game texture formats
- 3Dc = AMD compressed normal map format.
- ["DDS"] = Microsoft Direct Draw Surface formats.
- ["PVR"] = Imagination Technologies' PowerVR formats.
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Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
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