Difference between revisions of "Category:Texturing"

From polycount
Jump to: navigation, search
(Misc Painting Tips moved to 2D Tutorials)
(DuDv)
Line 21: Line 21:
 
|-
 
|-
 
|  ["Displacement Map"]  
 
|  ["Displacement Map"]  
 +
|-
 +
|  ["DuDv Map"]
 
|-
 
|-
 
|  ["Emissive Map"]  
 
|  ["Emissive Map"]  

Revision as of 08:30, 5 May 2010

Category: Texturing

Anchor(TT)

Texture Types for Game Assets

["Ambient Occlusion Map"]
["BRDF Map"]
["Cube Map"]
["Detail Map"]
["Diffuse Map"]
["Diffusely Convolved Cube Map"]
["Displacement Map"]
["DuDv Map"]
["Emissive Map"]
["Light Map"]
["Mip Map"]
["Normal Map"]
["Opacity Map"]
["Parallax Map"]
["Specular Map"]
["Spherical Environment Map"]
["Vertex Color"]

Anchor(GTF)

Game texture formats

  • 3Dc = AMD compressed normal map format.
  • ["DDS"] = Microsoft Direct Draw Surface formats.
  • ["PVR"] = Imagination Technologies' PowerVR formats.


Subcategories

This category has the following 4 subcategories, out of 4 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools