Difference between revisions of "Category:Texturing"
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= Category: Texturing = | = Category: Texturing = | ||
− | + | <span id="TT"></span> | |
== Texture Types for Game Assets == | == Texture Types for Game Assets == | ||
{| border="1" cellpadding="2" cellspacing="0" | {| border="1" cellpadding="2" cellspacing="0" | ||
− | | [ | + | | [[Ambient Occlusion Map]] |
|- | |- | ||
− | | [ | + | | [[BRDF Map]] |
|- | |- | ||
− | | [ | + | | [[Cube Map]] |
|- | |- | ||
− | | [ | + | | [[Detail Map]] |
|- | |- | ||
− | | [ | + | | [[Diffuse Map]] |
|- | |- | ||
− | | [ | + | | [[Diffusely Convolved Cube Map]] |
|- | |- | ||
− | | [ | + | | [[Displacement Map]] |
|- | |- | ||
− | | [ | + | | [[[DuDv|Map]]] |
|- | |- | ||
− | | [ | + | | [[Emissive Map]] |
|- | |- | ||
− | | [ | + | | [[Light Map]] |
|- | |- | ||
− | | [ | + | | [[Mip Map]] |
|- | |- | ||
− | | [ | + | | [[Normal Map]] |
|- | |- | ||
− | | [ | + | | [[Opacity Map]] |
|- | |- | ||
− | | [ | + | | [[Parallax Map]] |
|- | |- | ||
− | | [ | + | | [[Specular Map]] |
|- | |- | ||
− | | [ | + | | [[Spherical Environment Map]] |
|- | |- | ||
− | | [ | + | | [[Vertex Color]] |
|} | |} | ||
− | * [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies] - by ''[http://www.leighvanderbyl.com Leigh Van Der Byl]'' < | + | * [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies] - by ''[http://www.leighvanderbyl.com Leigh Van Der Byl]'' <<BR>>A PDF overview of texture types. |
− | + | <span id="GTF"></span> | |
== Game texture formats == | == Game texture formats == | ||
* [http://en.wikipedia.org/wiki/3Dc 3Dc] = AMD compressed normal map format. | * [http://en.wikipedia.org/wiki/3Dc 3Dc] = AMD compressed normal map format. | ||
− | * [ | + | * [[DDS]] = Microsoft '''D'''irect '''D'''raw '''S'''urface formats. |
− | * [ | + | * [[PVR]] = Imagination Technologies' '''P'''ower'''VR''' formats. |
− | < | + | <<BR>> |
* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Texturing]] | * [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Texturing]] |
Revision as of 19:00, 31 December 1969
- Main Page > >
Category: Texturing
Texture Types for Game Assets
- Texturing for Dummies - by Leigh Van Der Byl <
>A PDF overview of texture types.
Game texture formats
- 3Dc = AMD compressed normal map format.
- DDS = Microsoft Direct Draw Surface formats.
- PVR = Imagination Technologies' PowerVR formats.
<
>
- Main Page > >
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
CDEFGLM |
M cont.NPRS |
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