Difference between revisions of "Category:Texturing"

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= Category: Texturing =
 
= Category: Texturing =
  
[[Anchor(TT)]]
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<span id="TT"></span>
 
== Texture Types for Game Assets ==
 
== Texture Types for Game Assets ==
  
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
| ["Ambient Occlusion Map"]  
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| [[Ambient Occlusion Map]]  
 
|-
 
|-
|  ["BRDF Map"]  
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|  [[BRDF Map]]  
 
|-
 
|-
|  ["Cube Map"]  
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|  [[Cube Map]]  
 
|-
 
|-
|  ["Detail Map"]  
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|  [[Detail Map]]  
 
|-
 
|-
|  ["Diffuse Map"]  
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|  [[Diffuse Map]]  
 
|-
 
|-
|  ["Diffusely Convolved Cube Map"]  
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|  [[Diffusely Convolved Cube Map]]  
 
|-
 
|-
|  ["Displacement Map"]  
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|  [[Displacement Map]]  
 
|-
 
|-
|  ["DuDv Map"]  
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|  [[[DuDv|Map]]]  
 
|-
 
|-
|  ["Emissive Map"]  
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|  [[Emissive Map]]  
 
|-
 
|-
|  ["Light Map"]  
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|  [[Light Map]]  
 
|-
 
|-
|  ["Mip Map"]  
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|  [[Mip Map]]  
 
|-
 
|-
|  ["Normal Map"]  
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|  [[Normal Map]]  
 
|-
 
|-
|  ["Opacity Map"]  
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|  [[Opacity Map]]  
 
|-
 
|-
|  ["Parallax Map"]  
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|  [[Parallax Map]]  
 
|-
 
|-
|  ["Specular Map"]  
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|  [[Specular Map]]  
 
|-
 
|-
|  ["Spherical Environment Map"]  
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|  [[Spherical Environment Map]]  
 
|-
 
|-
|  ["Vertex Color"]  
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|  [[Vertex Color]]  
 
|}
 
|}
  
* [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies] - by ''[http://www.leighvanderbyl.com Leigh Van Der Byl]'' <br>A PDF overview of texture types.
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* [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies] - by ''[http://www.leighvanderbyl.com Leigh Van Der Byl]'' <<BR>>A PDF overview of texture types.
  
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== Game texture formats ==
 
== Game texture formats ==
  
 
* [http://en.wikipedia.org/wiki/3Dc 3Dc] = AMD compressed normal map format.
 
* [http://en.wikipedia.org/wiki/3Dc 3Dc] = AMD compressed normal map format.
* ["DDS"] = Microsoft '''D'''irect '''D'''raw '''S'''urface formats.
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* [[DDS]] = Microsoft '''D'''irect '''D'''raw '''S'''urface formats.
* ["PVR"] = Imagination Technologies' '''P'''ower'''VR''' formats.
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* [[PVR]] = Imagination Technologies' '''P'''ower'''VR''' formats.
  
<br>
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<<BR>>
 
* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Texturing]]
 
* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Texturing]]

Revision as of 19:00, 31 December 1969

Category: Texturing

Texture Types for Game Assets

Ambient Occlusion Map
BRDF Map
Cube Map
Detail Map
Diffuse Map
Diffusely Convolved Cube Map
Displacement Map
[[[DuDv|Map]]]
Emissive Map
Light Map
Mip Map
Normal Map
Opacity Map
Parallax Map
Specular Map
Spherical Environment Map
Vertex Color

Game texture formats

  • 3Dc = AMD compressed normal map format.
  • DDS = Microsoft Direct Draw Surface formats.
  • PVR = Imagination Technologies' PowerVR formats.

<
>

Subcategories

This category has the following 4 subcategories, out of 4 total.

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