Difference between revisions of "Category:Texturing"

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== Texture Types for Game Assets ==
 
== Texture Types for Game Assets ==
  
 +
=== Bump Maps ===
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
| [[Ambient Occlusion Map]]  
+
| [[Displacement Map]]  
 
|-
 
|-
|  [[BRDF Map]]  
+
|  [[[DuDv|Map]]]  
 
|-
 
|-
|  [[Cube Map]]
+
|  [[Normal Map]]  
|-
+
|  [[Detail Map]]  
+
 
|-
 
|-
 +
|  [[Parallax Map]]
 +
|}
 +
 +
=== Color Maps ===
 +
{| border="1" cellpadding="2" cellspacing="0"
 
|  [[Diffuse Map]]  
 
|  [[Diffuse Map]]  
|-
 
|  [[Diffusely Convolved Cube Map]]
 
|-
 
|  [[Displacement Map]]
 
|-
 
|  [[[DuDv|Map]]]
 
 
|-
 
|-
 
|  [[Emissive Map]]  
 
|  [[Emissive Map]]  
 
|-
 
|-
|  [[Light Map]]  
+
|  [[Vertex Color]]
 +
|}
 +
 
 +
=== Environment Maps ===
 +
{| border="1" cellpadding="2" cellspacing="0"
 +
|  [[Cube Map]]  
 
|-
 
|-
|  [[Mip Map]]  
+
|  [[Diffusely Convolved Cube Map]]  
 
|-
 
|-
|  [[Normal Map]]  
+
|  [[Spherical Environment Map]]
 +
|}
 +
 
 +
=== Lighting Maps ===
 +
{| border="1" cellpadding="2" cellspacing="0"
 +
| [[Ambient Occlusion Map]]  
 
|-
 
|-
|  [[Opacity Map]]  
+
|  [[BRDF Map]]  
 
|-
 
|-
|  [[Parallax Map]]  
+
|  [[Light Map]]
 +
|}
 +
 
 +
=== Specular Maps ===
 +
{| border="1" cellpadding="2" cellspacing="0"
 +
|  [[Gloss Map]]  
 
|-
 
|-
 
|  [[Specular Map]]  
 
|  [[Specular Map]]  
 +
|}
 +
 +
=== Other Maps ===
 +
{| border="1" cellpadding="2" cellspacing="0"
 +
|  [[Detail Map]]
 
|-
 
|-
|  [[Spherical Environment Map]]
+
|  [[Opacity Map]]  
|-
+
|  [[Vertex Color]]  
+
 
|}
 
|}
 
* [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies] - by ''[http://www.leighvanderbyl.com Leigh Van Der Byl]'' <<BR>>A PDF overview of texture types.
 
  
 
<span id="GTF"></span>
 
<span id="GTF"></span>
== Game texture formats ==
+
== Game Texture Formats ==
 +
{| border="1" cellpadding="2" cellspacing="0"
 +
|  [http://en.wikipedia.org/wiki/3Dc 3Dc]
 +
|-
 +
|  [[DDS]]
 +
|-
 +
|  [[PVR]]
 +
|}
  
* [http://en.wikipedia.org/wiki/3Dc 3Dc] = AMD compressed normal map format.
+
== Texture Techniques ==
* [[DDS]] = Microsoft '''D'''irect '''D'''raw '''S'''urface formats.
+
{| border="1" cellpadding="2" cellspacing="0"
* [[PVR]] = Imagination Technologies' '''P'''ower'''VR''' formats.
+
|  [[Mip Map]]
 +
|-
 +
[http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies]  
 +
|}
  
 
<<BR>>
 
<<BR>>
 
* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Texturing]]
 
* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Texturing]]

Revision as of 08:22, 8 June 2010

Category: Texturing

Texture Types for Game Assets

Bump Maps

Displacement Map
[[[DuDv|Map]]]
Normal Map
Parallax Map

Color Maps

Diffuse Map
Emissive Map
Vertex Color

Environment Maps

Cube Map
Diffusely Convolved Cube Map
Spherical Environment Map

Lighting Maps

Ambient Occlusion Map
BRDF Map
Light Map

Specular Maps

Gloss Map
Specular Map

Other Maps

Detail Map
Opacity Map

Game Texture Formats

3Dc
DDS
PVR

Texture Techniques

Mip Map
Texturing for Dummies

<
>

Subcategories

This category has the following 4 subcategories, out of 4 total.

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