Difference between revisions of "Category:Texturing"

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== Texture Types for Game Assets ==
 
== Texture Types for Game Assets ==
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The most commonly used types are Diffuse, Emissive, Normal, Opacity, and Specular Color. Though the types used will be dictated by the asset itself, and the Art Direction for the project.
  
 
=== Bump Maps ===
 
=== Bump Maps ===

Revision as of 08:45, 8 June 2010

Category: Texturing

Texture Types for Game Assets

The most commonly used types are Diffuse, Emissive, Normal, Opacity, and Specular Color. Though the types used will be dictated by the asset itself, and the Art Direction for the project.

Bump Maps

Displacement Map
[[[DuDv|Map]]]
Normal Map
Parallax Map

Color Maps

Diffuse Map
Emissive Map
Vertex Color

Environment Maps

Cube Map
Diffusely Convolved Cube Map
Spherical Environment Map

Lighting Maps

Ambient Occlusion Map
BRDF Map
Light Map

Specular Maps

Specular Gloss Map
Specular Color Map

Other Maps

Detail Map
Opacity Map

Game Texture Formats

3Dc
DDS
PVR

Texture Techniques

Mip Map
Texturing for Dummies

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Subcategories

This category has the following 4 subcategories, out of 4 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools