Difference between revisions of "Category:Texturing"
From polycount
(category macros) |
(bump map table replaced by category macro, headlines to 2nd level) |
||
Line 6: | Line 6: | ||
− | + | == Color Maps == | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
Line 35: | Line 19: | ||
|} | |} | ||
− | + | == Environment Maps == | |
Line 46: | Line 30: | ||
|} | |} | ||
− | + | == Light Maps == | |
Line 57: | Line 41: | ||
|} | |} | ||
− | + | == Specular Maps == | |
Line 66: | Line 50: | ||
|} | |} | ||
− | + | == Transparency Maps == | |
Revision as of 16:56, 5 July 2010
Category Texturing
For game assets the most commonly used texture types are Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.
Bump Maps
Color Maps
Detail Map |
Diffuse Map |
Emissive Map |
Vertex Color |
Environment Maps
Cube Map |
Diffusely Convolved Cube Map |
Spherical Environment Map |
Light Maps
Ambient Occlusion Map |
BRDF Map |
Light Map |
Specular Maps
Specular Gloss Map |
Specular Color Map |
Transparency Maps
Opacity Map |
Vertex Alpha |
Game Texture Formats
3Dc |
DDS |
PVR |
Texture Techniques
2D Tutorials |
Decal |
Edge Padding |
Hair Techniques |
Mip Map |
Multitexture |
Painting Across Seams |
Painting Tutorials |
Texturing for Dummies |
Using the Photoshop Curves Tool |
Value Correction |
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
CDEFGLM |
M cont.NPRS |
S cont.T
UV |