Difference between revisions of "Category:Texturing"

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{| border="1" cellpadding="2" cellspacing="0"
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== Color Maps ==
|<#000000>| [[Curvature Map]]
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|-
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|<#000000>| [[[DuDv|Map]]]
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|-
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|<#000000>| [[Normal Map]]
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|-
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|<#000000>| [[Parallax Map]]
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|-
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|<#000000>| [[Radiosity Normal Map]]
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|-
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|<#000000>| [[Self-Shadowed Bump Map]]
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|-
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|<#000000>| [[Vector Displacement Map]]
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|}
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=== Color Maps ===
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|}
 
|}
  
=== Environment Maps ===
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== Environment Maps ==
  
  
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|}
 
|}
  
=== Light Maps ===
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== Light Maps ==
  
  
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|}
 
|}
  
=== Specular Maps ===
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== Specular Maps ==
  
  
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|}
 
|}
  
=== Transparency Maps ===
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== Transparency Maps ==
  
  

Revision as of 16:56, 5 July 2010

Category Texturing

For game assets the most commonly used texture types are Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.

Bump Maps

Color Maps

Detail Map
Diffuse Map
Emissive Map
Vertex Color

Environment Maps

Cube Map
Diffusely Convolved Cube Map
Spherical Environment Map

Light Maps

Ambient Occlusion Map
BRDF Map
Light Map

Specular Maps

Specular Gloss Map
Specular Color Map

Transparency Maps

Opacity Map
Vertex Alpha

Game Texture Formats

3Dc
DDS
PVR

Texture Techniques

2D Tutorials
Decal
Edge Padding
Hair Techniques
Mip Map
Multitexture
Painting Across Seams
Painting Tutorials
Texturing for Dummies
Using the Photoshop Curves Tool
Value Correction

Subcategories

This category has the following 4 subcategories, out of 4 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools