Difference between revisions of "Category:Texturing"

From polycount
Jump to: navigation, search
(bump map table replaced by category macro, headlines to 2nd level)
(color map table replaced by category macro)
Line 8: Line 8:
 
== Color Maps ==
 
== Color Maps ==
  
 
{| border="1" cellpadding="2" cellspacing="0"
 
|<#000000>| [[Detail Map]]
 
|-
 
|<#000000>| [[Diffuse Map]]
 
|-
 
|<#000000>| [[Emissive Map]]
 
|-
 
|<#000000>| [[Vertex Color]]
 
|}
 
  
 
== Environment Maps ==
 
== Environment Maps ==

Revision as of 17:22, 5 July 2010

Category Texturing

For game assets the most commonly used texture types are Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.

Bump Maps

Color Maps

Environment Maps

Cube Map
Diffusely Convolved Cube Map
Spherical Environment Map

Light Maps

Ambient Occlusion Map
BRDF Map
Light Map

Specular Maps

Specular Gloss Map
Specular Color Map

Transparency Maps

Opacity Map
Vertex Alpha

Game Texture Formats

3Dc
DDS
PVR

Texture Techniques

2D Tutorials
Decal
Edge Padding
Hair Techniques
Mip Map
Multitexture
Painting Across Seams
Painting Tutorials
Texturing for Dummies
Using the Photoshop Curves Tool
Value Correction

Subcategories

This category has the following 4 subcategories, out of 4 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools