Difference between revisions of "Category:Texturing"
From polycount
(color map table replaced by category macro) |
(removing breadcrumbs, adding categories) |
||
Line 90: | Line 90: | ||
|<#000000>| [[Value Correction]] | |<#000000>| [[Value Correction]] | ||
|} | |} | ||
+ | |||
+ | [[Category:Primer]] |
Revision as of 00:26, 6 July 2010
Category Texturing
For game assets the most commonly used texture types are Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.
Bump Maps
Color Maps
Environment Maps
Cube Map |
Diffusely Convolved Cube Map |
Spherical Environment Map |
Light Maps
Ambient Occlusion Map |
BRDF Map |
Light Map |
Specular Maps
Specular Gloss Map |
Specular Color Map |
Transparency Maps
Opacity Map |
Vertex Alpha |
Game Texture Formats
3Dc |
DDS |
PVR |
Texture Techniques
2D Tutorials |
Decal |
Edge Padding |
Hair Techniques |
Mip Map |
Multitexture |
Painting Across Seams |
Painting Tutorials |
Texturing for Dummies |
Using the Photoshop Curves Tool |
Value Correction |
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
CDEFGLM |
M cont.NPRS |
S cont.T
UV |