Difference between revisions of "Category:Texturing"
From polycount
(Talk) |
|||
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
+ | Texture types for game assets: | ||
+ | |||
+ | * ["Ambient Occlusion Map"] | ||
+ | * ["BRDF Map"] | ||
+ | * ["Clip Map"] | ||
+ | * ["Cube Map"] | ||
+ | * ["Detail Map"] | ||
+ | * ["Diffusely Convolved Cube Map"] | ||
+ | * ["Diffuse Map"] | ||
+ | * ["Emissive Map"] | ||
+ | * ["Height Map"] | ||
+ | * ["Mip Maps"] | ||
+ | * ["Normal Map"] | ||
+ | * ["Opacity Map"] | ||
+ | * ["Light Map"] | ||
+ | * ["Paraboloid Environment Map"] | ||
+ | * ["Parallax Map"] | ||
+ | * ["Shadow Map"] | ||
+ | * ["Specular Color Map"] | ||
+ | * ["Specular Power Map"] | ||
+ | * ["Spherical Environment Map"] | ||
+ | * ["Vertex Color"] | ||
+ | |||
+ | [[Category:Texturing]] | ||
+ | [[Category:Primer]] |
Revision as of 14:04, 7 April 2008
Texture types for game assets:
- ["Ambient Occlusion Map"]
- ["BRDF Map"]
- ["Clip Map"]
- ["Cube Map"]
- ["Detail Map"]
- ["Diffusely Convolved Cube Map"]
- ["Diffuse Map"]
- ["Emissive Map"]
- ["Height Map"]
- ["Mip Maps"]
- ["Normal Map"]
- ["Opacity Map"]
- ["Light Map"]
- ["Paraboloid Environment Map"]
- ["Parallax Map"]
- ["Shadow Map"]
- ["Specular Color Map"]
- ["Specular Power Map"]
- ["Spherical Environment Map"]
- ["Vertex Color"]
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
CDEFGLM |
M cont.NPRS |
S cont.T
UV |