Difference between revisions of "Category:Texturing"

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Texture types for game assets:
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* ["Ambient Occlusion Map"]
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* ["BRDF Map"]
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* ["Clip Map"]
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* ["Cube Map"]
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* ["Detail Map"]
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* ["Diffusely Convolved Cube Map"]
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* ["Diffuse Map"]
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* ["Emissive Map"]
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* ["Height Map"]
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* ["Mip Maps"]
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* ["Normal Map"]
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* ["Opacity Map"]
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* ["Light Map"]
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* ["Paraboloid Environment Map"]
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* ["Parallax Map"]
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* ["Shadow Map"]
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* ["Specular Color Map"]
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* ["Specular Power Map"]
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* ["Spherical Environment Map"]
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* ["Vertex Color"]
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[[Category:Texturing]]
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[[Category:Primer]]

Revision as of 14:04, 7 April 2008

Texture types for game assets:

  • ["Ambient Occlusion Map"]
  • ["BRDF Map"]
  • ["Clip Map"]
  • ["Cube Map"]
  • ["Detail Map"]
  • ["Diffusely Convolved Cube Map"]
  • ["Diffuse Map"]
  • ["Emissive Map"]
  • ["Height Map"]
  • ["Mip Maps"]
  • ["Normal Map"]
  • ["Opacity Map"]
  • ["Light Map"]
  • ["Paraboloid Environment Map"]
  • ["Parallax Map"]
  • ["Shadow Map"]
  • ["Specular Color Map"]
  • ["Specular Power Map"]
  • ["Spherical Environment Map"]
  • ["Vertex Color"]

Subcategories

This category has the following 4 subcategories, out of 4 total.

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