Difference between revisions of "Category:Texturing"

From polycount
Jump to: navigation, search
(Adding game texture formats)
Line 22: Line 22:
 
* ["Spherical Environment Map"]
 
* ["Spherical Environment Map"]
 
* ["Vertex Color"]
 
* ["Vertex Color"]
 +
 +
Game texture formats:
 +
 +
* [http://en.wikipedia.org/wiki/3Dc 3Dc] = AMD compressed normal map format.
 +
* ["DDS"] = Microsoft '''D'''irect '''D'''raw '''S'''urface formats.
 +
* ["PVR"] = Imagination Technologies' '''P'''ower'''VR''' formats.
  
 
[[Category:Primer]] > [[Category:Texturing]]
 
[[Category:Primer]] > [[Category:Texturing]]

Revision as of 13:16, 11 April 2008

Texture types for game assets:

  • ["Ambient Occlusion Map"]
  • ["BRDF Map"]
  • ["Clip Map"]
  • ["Cube Map"]
  • ["Detail Map"]
  • ["Diffusely Convolved Cube Map"]
  • ["Diffuse Map"]
  • ["Emissive Map"]
  • ["Height Map"]
  • ["Mip Maps"]
  • ["Normal Map"]
  • ["Opacity Map"]
  • ["Light Map"]
  • ["Paraboloid Environment Map"]
  • ["Parallax Map"]
  • ["Shadow Map"]
  • ["Specular Color Map"]
  • ["Specular Power Map"]
  • ["Spherical Environment Map"]
  • ["Vertex Color"]

Game texture formats:

  • 3Dc = AMD compressed normal map format.
  • ["DDS"] = Microsoft Direct Draw Surface formats.
  • ["PVR"] = Imagination Technologies' PowerVR formats. >

Subcategories

This category has the following 4 subcategories, out of 4 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools