Difference between revisions of "Category:Texturing"
From polycount
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* ["BRDF Map"] | * ["BRDF Map"] | ||
* ["Clip Map"] | * ["Clip Map"] | ||
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* ["Detail Map"] | * ["Detail Map"] | ||
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* ["Diffuse Map"] | * ["Diffuse Map"] | ||
+ | * ["Diffusely Convolved Cube Map"] | ||
* ["Emissive Map"] | * ["Emissive Map"] | ||
* ["Height Map"] | * ["Height Map"] | ||
− | * ["Mip | + | * ["Light Map"] |
+ | * ["Mip Map"] | ||
* ["Normal Map"] | * ["Normal Map"] | ||
* ["Opacity Map"] | * ["Opacity Map"] | ||
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− | |||
* ["Parallax Map"] | * ["Parallax Map"] | ||
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* ["Specular Color Map"] | * ["Specular Color Map"] | ||
* ["Specular Power Map"] | * ["Specular Power Map"] |
Revision as of 19:59, 24 April 2008
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Texture types for game assets:
- ["Ambient Occlusion Map"]
- ["BRDF Map"]
- ["Clip Map"]
- ["Detail Map"]
- ["Diffuse Map"]
- ["Diffusely Convolved Cube Map"]
- ["Emissive Map"]
- ["Height Map"]
- ["Light Map"]
- ["Mip Map"]
- ["Normal Map"]
- ["Opacity Map"]
- ["Parallax Map"]
- ["Specular Color Map"]
- ["Specular Power Map"]
- ["Spherical Environment Map"]
- ["Vertex Color"]
Game texture formats:
- 3Dc = AMD compressed normal map format.
- ["DDS"] = Microsoft Direct Draw Surface formats.
- ["PVR"] = Imagination Technologies' PowerVR formats.
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Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
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