Difference between revisions of "Category:Texturing"

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(Workflow Tips)
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* ["DDS"] = Microsoft '''D'''irect '''D'''raw '''S'''urface formats.
 
* ["DDS"] = Microsoft '''D'''irect '''D'''raw '''S'''urface formats.
 
* ["PVR"] = Imagination Technologies' '''P'''ower'''VR''' formats.
 
* ["PVR"] = Imagination Technologies' '''P'''ower'''VR''' formats.
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Workflow tips:
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* [http://boards.polycount.net/showthread.php?t=56709 Photoshop CS4 3D Painting]
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* [http://boards.polycount.net/showthread.php?t=65262 Better sharpening in Photoshop] using High Pass and Smart Sharpen
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* ["Painting Across Seams"]: solutions for fixing seams when 2D textures are used with 3D models.
 
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
 
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]

Revision as of 10:37, 11 November 2009

Texture types for game assets:

  • ["Ambient Occlusion Map"]
  • ["BRDF Map"]
  • ["Clip Map"]
  • ["Cube Map"]
  • ["Detail Map"]
  • ["Diffuse Map"]
  • ["Diffusely Convolved Cube Map"]
  • ["Emissive Map"]
  • ["Height Map"]
  • ["Light Map"]
  • ["Mip Map"]
  • ["Normal Map"]
  • ["Opacity Map"]
  • ["Parallax Map"]
  • ["Specular Color Map"]
  • ["Specular Power Map"]
  • ["Spherical Environment Map"]
  • ["Vertex Color"]

Game texture formats:

  • 3Dc = AMD compressed normal map format.
  • ["DDS"] = Microsoft Direct Draw Surface formats.
  • ["PVR"] = Imagination Technologies' PowerVR formats.

Workflow tips:

Subcategories

This category has the following 4 subcategories, out of 4 total.

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