Difference between revisions of "Category:Texturing"

From polycount
Jump to: navigation, search
(PSG)
(moved "Texture Tutorials" to "2D Tutorials" page)
Line 32: Line 32:
 
* ["DDS"] = Microsoft '''D'''irect '''D'''raw '''S'''urface formats.
 
* ["DDS"] = Microsoft '''D'''irect '''D'''raw '''S'''urface formats.
 
* ["PVR"] = Imagination Technologies' '''P'''ower'''VR''' formats.
 
* ["PVR"] = Imagination Technologies' '''P'''ower'''VR''' formats.
 
[[Anchor(TT)]]
 
== Texture Tutorials ==
 
 
[[Anchor(TTAT)]]
 
=== Texture Techniques & Tips ===
 
* [http://boards.polycount.net/showthread.php?t=56709 Photoshop CS4 3D Painting]
 
* [http://boards.polycount.net/showthread.php?t=65262 Better sharpening in Photoshop] using High Pass and Smart Sharpen
 
* ["Painting Across Seams"]: solutions for fixing seams when 2D textures are used with 3D models.
 
 
[[Anchor(HT)]]
 
=== Handpainted Textures ===
 
* [http://www.itchstudios.com/psg/art_tut.htm PSG Art Tutorial] - by ''[http://www.itchstudios.com/psg/ Arne Niklas Jansson]''
 
* [http://www.tmhunt.com/pics/wood_tute.jpg Hand painting wood] - by ''[http://www.tmhunt.com/ Tracy "TmHunt" Hunt]''
 
* [http://ericchadwick.com/img/ericchadwick_wood_timelapse.gif Wood timelapse GIF] - by ''[http://ericchadwick.com Eric Chadwick]''
 
* [http://www.teamfortress.com/contribute/tips.php Team Fortress 2 - Contribute!] - by ''[http://www.valvesoftware.com/ Valve Corporation]''
 
 
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]
 
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]]

Revision as of 10:14, 29 March 2010

Category: Texturing

Texture types for game assets

  • ["Ambient Occlusion Map"]
  • ["BRDF Map"]
  • ["Clip Map"]
  • ["Cube Map"]
  • ["Detail Map"]
  • ["Diffuse Map"]
  • ["Diffusely Convolved Cube Map"]
  • ["Emissive Map"]
  • ["Height Map"]
  • ["Light Map"]
  • ["Mip Map"]
  • ["Normal Map"]
  • ["Opacity Map"]
  • ["Parallax Map"]
  • ["Specular Color Map"]
  • ["Specular Power Map"]
  • ["Spherical Environment Map"]
  • ["Vertex Color"]

Also see Leigh Van Der Byl's PDF overview of mapping types.

Game texture formats

  • 3Dc = AMD compressed normal map format.
  • ["DDS"] = Microsoft Direct Draw Surface formats.
  • ["PVR"] = Imagination Technologies' PowerVR formats.
  • Return to Main Page
    Return to

Subcategories

This category has the following 4 subcategories, out of 4 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools