Difference between revisions of "Category:Texturing"

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(moved "Texture Tutorials" to "2D Tutorials" page)
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= Category: Texturing =
 
= Category: Texturing =
  
== Texture types for game assets ==
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== Texture Types for Game Assets ==
  
 
* ["Ambient Occlusion Map"]
 
* ["Ambient Occlusion Map"]
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* ["Vertex Color"]
 
* ["Vertex Color"]
  
Also see Leigh Van Der Byl's [http://www.leighvanderbyl.com/pdf/texturing.pdf PDF overview of mapping types].
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[http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies] - by ''[Leigh Van Der Byl]'' <br>A PDF overview of texture types.
  
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== Misc. Painting Tips ==
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* ["Edge Padding"] : How to avoid seams by using padding.
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* ["Painting Across Seams"] : Solutions for fixing texture seams.
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* [http://boards.polycount.net/showthread.php?t=65262 Better Sharpening in Photoshop] : by using High Pass and Smart Sharpen.
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== Game texture formats ==
 
== Game texture formats ==
  

Revision as of 18:05, 8 April 2010

Category: Texturing

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Texture Types for Game Assets

  • ["Ambient Occlusion Map"]
  • ["BRDF Map"]
  • ["Clip Map"]
  • ["Cube Map"]
  • ["Detail Map"]
  • ["Diffuse Map"]
  • ["Diffusely Convolved Cube Map"]
  • ["Emissive Map"]
  • ["Height Map"]
  • ["Light Map"]
  • ["Mip Map"]
  • ["Normal Map"]
  • ["Opacity Map"]
  • ["Parallax Map"]
  • ["Specular Color Map"]
  • ["Specular Power Map"]
  • ["Spherical Environment Map"]
  • ["Vertex Color"]

Texturing for Dummies - by [Leigh Van Der Byl]
A PDF overview of texture types.

Anchor(MPT)

Misc. Painting Tips

  • ["Edge Padding"] : How to avoid seams by using padding.
  • ["Painting Across Seams"] : Solutions for fixing texture seams.
  • Better Sharpening in Photoshop : by using High Pass and Smart Sharpen.

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Game texture formats

  • 3Dc = AMD compressed normal map format.
  • ["DDS"] = Microsoft Direct Draw Surface formats.
  • ["PVR"] = Imagination Technologies' PowerVR formats.
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