Difference between revisions of "Category:Texturing"
From polycount
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= Category: Texturing = | = Category: Texturing = | ||
− | == Texture | + | [[Anchor(TT)]] |
+ | == Texture Types for Game Assets == | ||
* ["Ambient Occlusion Map"] | * ["Ambient Occlusion Map"] | ||
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* ["Vertex Color"] | * ["Vertex Color"] | ||
− | + | [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies] - by ''[Leigh Van Der Byl]'' <br>A PDF overview of texture types. | |
+ | [[Anchor(MPT)]] | ||
+ | == Misc. Painting Tips == | ||
+ | |||
+ | * ["Edge Padding"] : How to avoid seams by using padding. | ||
+ | * ["Painting Across Seams"] : Solutions for fixing texture seams. | ||
+ | * [http://boards.polycount.net/showthread.php?t=65262 Better Sharpening in Photoshop] : by using High Pass and Smart Sharpen. | ||
+ | |||
+ | [[Anchor(GTF)]] | ||
== Game texture formats == | == Game texture formats == | ||
Revision as of 18:05, 8 April 2010
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Category: Texturing
Texture Types for Game Assets
- ["Ambient Occlusion Map"]
- ["BRDF Map"]
- ["Clip Map"]
- ["Cube Map"]
- ["Detail Map"]
- ["Diffuse Map"]
- ["Diffusely Convolved Cube Map"]
- ["Emissive Map"]
- ["Height Map"]
- ["Light Map"]
- ["Mip Map"]
- ["Normal Map"]
- ["Opacity Map"]
- ["Parallax Map"]
- ["Specular Color Map"]
- ["Specular Power Map"]
- ["Spherical Environment Map"]
- ["Vertex Color"]
Texturing for Dummies - by [Leigh Van Der Byl]
A PDF overview of texture types.
Misc. Painting Tips
- ["Edge Padding"] : How to avoid seams by using padding.
- ["Painting Across Seams"] : Solutions for fixing texture seams.
- Better Sharpening in Photoshop : by using High Pass and Smart Sharpen.
Game texture formats
- 3Dc = AMD compressed normal map format.
- ["DDS"] = Microsoft Direct Draw Surface formats.
- ["PVR"] = Imagination Technologies' PowerVR formats.
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Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
CDEFGLM |
M cont.NPRS |
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