Difference between revisions of "Category:Texturing"

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(leigh link, fixes)
(Jordan's tut)
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== Misc. Painting Tips ==
 
== Misc. Painting Tips ==
  
* ["Edge Padding"] : How to avoid ["Mip Map"] seams by spreading the colors out from each UV shell.
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* ["Edge Padding"]<br>How to avoid ["Mip Map"] seams by spreading the colors out from each UV shell.
* ["Painting Across Seams"] : How to fix texture seams on 3D models.
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* ["Painting Across Seams"]<br> How to fix texture seams on 3D models.
* [http://boards.polycount.net/showthread.php?t=65262 Better Sharpening in Photoshop] : Using High Pass and Smart Sharpen.
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* [http://boards.polycount.net/showthread.php?t=65262 Better Sharpening in Photoshop] - by ''[http://poopinmymouth.com Ben "poopinmymouth" Mathis]'' <br>Using High Pass and Smart Sharpen.
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* [http://udn.epicgames.com/Three/TakingBetterPhotosForTextures.html Taking Better Photos for Textures] - by ''[http://www.mutantspoon.com/ Jordan Walker]'' <br>Using a flash rig and polarization filters to avoid most specular highlights and directional lighting.
 
* ["2D Tutorials"] has more texturing and painting tips.
 
* ["2D Tutorials"] has more texturing and painting tips.
  

Revision as of 10:59, 14 April 2010

Category: Texturing

Anchor(TT)

Texture Types for Game Assets

["Ambient Occlusion Map"]
["BRDF Map"]
["Cube Map"]
["Detail Map"]
["Diffuse Map"]
["Diffusely Convolved Cube Map"]
["Displacement Map"]
["Emissive Map"]
["Light Map"]
["Mip Map"]
["Normal Map"]
["Opacity Map"]
["Parallax Map"]
["Specular Map"]
["Spherical Environment Map"]
["Vertex Color"]

Anchor(MPT)

Misc. Painting Tips

Anchor(GTF)

Game texture formats

  • 3Dc = AMD compressed normal map format.
  • ["DDS"] = Microsoft Direct Draw Surface formats.
  • ["PVR"] = Imagination Technologies' PowerVR formats.
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This category has the following 4 subcategories, out of 4 total.

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