Difference between revisions of "Category:Texturing"
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== Misc. Painting Tips == | == Misc. Painting Tips == | ||
− | * ["Edge Padding"] | + | * ["Edge Padding"]<br>How to avoid ["Mip Map"] seams by spreading the colors out from each UV shell. |
− | * ["Painting Across Seams"] | + | * ["Painting Across Seams"]<br> How to fix texture seams on 3D models. |
− | * [http://boards.polycount.net/showthread.php?t=65262 Better Sharpening in Photoshop] : Using High Pass and Smart Sharpen. | + | * [http://boards.polycount.net/showthread.php?t=65262 Better Sharpening in Photoshop] - by ''[http://poopinmymouth.com Ben "poopinmymouth" Mathis]'' <br>Using High Pass and Smart Sharpen. |
+ | * [http://udn.epicgames.com/Three/TakingBetterPhotosForTextures.html Taking Better Photos for Textures] - by ''[http://www.mutantspoon.com/ Jordan Walker]'' <br>Using a flash rig and polarization filters to avoid most specular highlights and directional lighting. | ||
* ["2D Tutorials"] has more texturing and painting tips. | * ["2D Tutorials"] has more texturing and painting tips. | ||
Revision as of 10:59, 14 April 2010
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Category: Texturing
Texture Types for Game Assets
["Ambient Occlusion Map"] |
["BRDF Map"] |
["Cube Map"] |
["Detail Map"] |
["Diffuse Map"] |
["Diffusely Convolved Cube Map"] |
["Displacement Map"] |
["Emissive Map"] |
["Light Map"] |
["Mip Map"] |
["Normal Map"] |
["Opacity Map"] |
["Parallax Map"] |
["Specular Map"] |
["Spherical Environment Map"] |
["Vertex Color"] |
- Texturing for Dummies - by Leigh Van Der Byl
A PDF overview of texture types.
Misc. Painting Tips
- ["Edge Padding"]
How to avoid ["Mip Map"] seams by spreading the colors out from each UV shell. - ["Painting Across Seams"]
How to fix texture seams on 3D models. - Better Sharpening in Photoshop - by Ben "poopinmymouth" Mathis
Using High Pass and Smart Sharpen. - Taking Better Photos for Textures - by Jordan Walker
Using a flash rig and polarization filters to avoid most specular highlights and directional lighting. - ["2D Tutorials"] has more texturing and painting tips.
Game texture formats
- 3Dc = AMD compressed normal map format.
- ["DDS"] = Microsoft Direct Draw Surface formats.
- ["PVR"] = Imagination Technologies' PowerVR formats.
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Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
CDEFGLM |
M cont.NPRS |
S cont.T
UV |