Difference between revisions of "Category:Texturing"
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* ["DDS"] = Microsoft '''D'''irect '''D'''raw '''S'''urface formats. | * ["DDS"] = Microsoft '''D'''irect '''D'''raw '''S'''urface formats. | ||
* ["PVR"] = Imagination Technologies' '''P'''ower'''VR''' formats. | * ["PVR"] = Imagination Technologies' '''P'''ower'''VR''' formats. | ||
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+ | * [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Texturing]] |
Revision as of 19:28, 15 April 2010
- Main Page > >
Category: Texturing
Texture Types for Game Assets
["Ambient Occlusion Map"] |
["BRDF Map"] |
["Cube Map"] |
["Detail Map"] |
["Diffuse Map"] |
["Diffusely Convolved Cube Map"] |
["Displacement Map"] |
["Emissive Map"] |
["Light Map"] |
["Mip Map"] |
["Normal Map"] |
["Opacity Map"] |
["Parallax Map"] |
["Specular Map"] |
["Spherical Environment Map"] |
["Vertex Color"] |
- Texturing for Dummies - by Leigh Van Der Byl
A PDF overview of texture types.
Misc. Painting Tips
- ["Edge Padding"]
How to avoid ["Mip Map"] seams by spreading the colors out from each UV shell. - ["Painting Across Seams"]
How to fix texture seams on 3D models. - Better Sharpening in Photoshop - by Ben "poopinmymouth" Mathis
Using High Pass and Smart Sharpen. - Taking Better Photos for Textures - by Jordan Walker
Using a flash rig and polarization filters to avoid most specular highlights and directional lighting. - ["2D Tutorials"] has more texturing and painting tips.
Game texture formats
- 3Dc = AMD compressed normal map format.
- ["DDS"] = Microsoft Direct Draw Surface formats.
- ["PVR"] = Imagination Technologies' PowerVR formats.
- Main Page > >
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
CDEFGLM |
M cont.NPRS |
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UV |