Difference between revisions of "Category:Texturing"
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=== Specular Maps === | === Specular Maps === | ||
{| border="1" cellpadding="2" cellspacing="0" | {| border="1" cellpadding="2" cellspacing="0" | ||
− | | [[Gloss Map]] | + | | [[Specular Gloss Map]] |
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− | | [[Specular Map]] | + | | [[Specular Color Map]] |
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Revision as of 08:42, 8 June 2010
- Main Page > >
Contents
Category: Texturing
Texture Types for Game Assets
Bump Maps
Displacement Map |
[[[DuDv|Map]]] |
Normal Map |
Parallax Map |
Color Maps
Diffuse Map |
Emissive Map |
Vertex Color |
Environment Maps
Cube Map |
Diffusely Convolved Cube Map |
Spherical Environment Map |
Lighting Maps
Ambient Occlusion Map |
BRDF Map |
Light Map |
Specular Maps
Specular Gloss Map |
Specular Color Map |
Other Maps
Detail Map |
Opacity Map |
Game Texture Formats
3Dc |
DDS |
PVR |
Texture Techniques
Mip Map |
Texturing for Dummies |
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Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
CDEFGLM |
M cont.NPRS |
S cont.T
UV |