Difference between revisions of "Category:Texturing"
From polycount
(Self-Shadowed Bump Map added) |
(decal, multitexture) |
||
Line 75: | Line 75: | ||
== Texture Techniques == | == Texture Techniques == | ||
{| border="1" cellpadding="2" cellspacing="0" | {| border="1" cellpadding="2" cellspacing="0" | ||
+ | | [[Decal]] | ||
+ | |- | ||
| [[Mip Map]] | | [[Mip Map]] | ||
+ | |- | ||
+ | | [[Multitexture]] | ||
|- | |- | ||
| [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies] | | [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies] |
Revision as of 18:45, 9 June 2010
- Main Page > >
Contents
Category: Texturing
Texture Types for Game Assets
The most commonly used types are Diffuse, Emissive, Normal, Opacity, and Specular Color. Though the types used will be dictated by the asset itself, and the Art Direction for the project.
Bump Maps
Displacement Map |
[[[DuDv|Map]]] |
Normal Map |
Parallax Map |
Self-Shadowed Bump Map |
Color Maps
Diffuse Map |
Emissive Map |
Vertex Color |
Environment Maps
Cube Map |
Diffusely Convolved Cube Map |
Spherical Environment Map |
Lighting Maps
Ambient Occlusion Map |
BRDF Map |
Light Map |
Specular Maps
Specular Gloss Map |
Specular Color Map |
Other Maps
Detail Map |
Opacity Map |
Game Texture Formats
3Dc |
DDS |
PVR |
Texture Techniques
Decal |
Mip Map |
Multitexture |
Texturing for Dummies |
<
>
- Main Page > >
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
CDEFGLM |
M cont.NPRS |
S cont.T
UV |