Difference between revisions of "Category:Texturing"

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(radiosity normal map aka)
(more Texture Techniques)
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|  [[Decal]]  
 
|  [[Decal]]  
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|  [[Edge Padding]]
 
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|  [[Mip Map]]  
 
|  [[Mip Map]]  
 
|-
 
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|  [[Multitexture]]  
 
|  [[Multitexture]]  
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|  [[Painting Across Seams]]
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|  [[2D Tutorials]]
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|  [[Category:Environment#EC|Environment Concepting]]
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|  [[Category:Environment#ET|Environment Texturing]]
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|  [http://boards.polycount.net/showthread.php?t=65614 Painting Tutorials]
 
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|  [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies]  
 
|  [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies]  

Revision as of 18:50, 20 June 2010

Category: Texturing

Texture Types for Game Assets

The most commonly used types are Diffuse, Emissive, Normal, Opacity, and Specular Color. Though the types used will be dictated by the asset itself, and the Art Direction for the project.

Bump Maps

Displacement Map
[[[DuDv|Map]]]
Normal Map
Parallax Map
Radiosity Normal Map
Self-Shadowed Bump Map

Color Maps

Diffuse Map
Emissive Map

Environment Maps

Cube Map
Diffusely Convolved Cube Map
Spherical Environment Map

Lighting Maps

Ambient Occlusion Map
BRDF Map
Light Map

Specular Maps

Specular Gloss Map
Specular Color Map

Other Maps

Detail Map
Opacity Map
Vertex Alpha
Vertex Color

Game Texture Formats

3Dc
DDS
PVR

Texture Techniques

Decal
Edge Padding
Mip Map
Multitexture
Painting Across Seams
2D Tutorials
Painting Tutorials
Texturing for Dummies

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Subcategories

This category has the following 4 subcategories, out of 4 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools