Difference between revisions of "Category:Texturing"
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=== Bump Maps === | === Bump Maps === | ||
{| border="1" cellpadding="2" cellspacing="0" | {| border="1" cellpadding="2" cellspacing="0" | ||
− | | | + | |<#000000>| [[Displacement Map]] |
|- | |- | ||
− | | | + | |<#000000>| [[[DuDv|Map]]] |
|- | |- | ||
− | | | + | |<#000000>| [[Normal Map]] |
|- | |- | ||
− | | | + | |<#000000>| [[Parallax Map]] |
|- | |- | ||
− | | | + | |<#000000>| [[Radiosity Normal Map]] |
|- | |- | ||
− | | | + | |<#000000>| [[Self-Shadowed Bump Map]] |
|- | |- | ||
− | | | + | |<#000000>| [[Vector Displacement Map]] |
|} | |} | ||
=== Color Maps === | === Color Maps === | ||
{| border="1" cellpadding="2" cellspacing="0" | {| border="1" cellpadding="2" cellspacing="0" | ||
− | | | + | |<#000000>| [[Diffuse Map]] |
|- | |- | ||
− | | | + | |<#000000>| [[Emissive Map]] |
|} | |} | ||
=== Environment Maps === | === Environment Maps === | ||
{| border="1" cellpadding="2" cellspacing="0" | {| border="1" cellpadding="2" cellspacing="0" | ||
− | | | + | |<#000000>| [[Cube Map]] |
|- | |- | ||
− | | | + | |<#000000>| [[Diffusely Convolved Cube Map]] |
|- | |- | ||
− | | | + | |<#000000>| [[Spherical Environment Map]] |
|} | |} | ||
=== Lighting Maps === | === Lighting Maps === | ||
{| border="1" cellpadding="2" cellspacing="0" | {| border="1" cellpadding="2" cellspacing="0" | ||
− | | [[Ambient Occlusion Map]] | + | |<#000000>| [[Ambient Occlusion Map]] |
|- | |- | ||
− | | | + | |<#000000>| [[BRDF Map]] |
|- | |- | ||
− | | | + | |<#000000>| [[Light Map]] |
|} | |} | ||
=== Specular Maps === | === Specular Maps === | ||
{| border="1" cellpadding="2" cellspacing="0" | {| border="1" cellpadding="2" cellspacing="0" | ||
− | | | + | |<#000000>| [[Specular Gloss Map]] |
|- | |- | ||
− | | | + | |<#000000>| [[Specular Color Map]] |
|} | |} | ||
=== Other Maps === | === Other Maps === | ||
{| border="1" cellpadding="2" cellspacing="0" | {| border="1" cellpadding="2" cellspacing="0" | ||
− | | | + | |<#000000>| [[Curvature Map]] |
|- | |- | ||
− | | | + | |<#000000>| [[Detail Map]] |
|- | |- | ||
− | | | + | |<#000000>| [[Opacity Map]] |
|- | |- | ||
− | | | + | |<#000000>| [[Vertex Alpha]] |
|- | |- | ||
− | | | + | |<#000000>| [[Vertex Color]] |
|} | |} | ||
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== Game Texture Formats == | == Game Texture Formats == | ||
{| border="1" cellpadding="2" cellspacing="0" | {| border="1" cellpadding="2" cellspacing="0" | ||
− | | | + | |<#000000>| [http://en.wikipedia.org/wiki/3Dc 3Dc] |
|- | |- | ||
− | | | + | |<#000000>| [[DDS]] |
|- | |- | ||
− | | | + | |<#000000>| [[PVR]] |
|} | |} | ||
== Texture Techniques == | == Texture Techniques == | ||
{| border="1" cellpadding="2" cellspacing="0" | {| border="1" cellpadding="2" cellspacing="0" | ||
− | | | + | |<#000000>| [[2D Tutorials]] |
|- | |- | ||
− | | | + | |<#000000>| [[Decal]] |
|- | |- | ||
− | | | + | |<#000000>| [[Edge Padding]] |
|- | |- | ||
− | | | + | |<#000000>| [[Category:Environment#EC|Environment Concepting]] |
|- | |- | ||
− | | | + | |<#000000>| [[Category:Environment#ET|Environment Texturing]] |
|- | |- | ||
− | | | + | |<#000000>| [[Hair Techniques]] |
|- | |- | ||
− | | | + | |<#000000>| [[Mip Map]] |
|- | |- | ||
− | | | + | |<#000000>| [[Multitexture]] |
|- | |- | ||
− | | | + | |<#000000>| [[Painting Across Seams]] |
|- | |- | ||
− | | | + | |<#000000>| [http://boards.polycount.net/showthread.php?t=65614 Painting Tutorials] |
|- | |- | ||
− | | | + | |<#000000>| [http://www.leighvanderbyl.com/pdf/texturing.pdf Texturing for Dummies] |
|- | |- | ||
− | | | + | |<#000000>| [http://www.cambridgeincolour.com/tutorials/photoshop-curves.htm Using the Photoshop Curves Tool] |
|- | |- | ||
− | | | + | |<#000000>| [[Value Correction]] |
|} | |} | ||
<<BR>> | <<BR>> | ||
* [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Texturing]] | * [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Texturing]] |
Revision as of 10:59, 28 June 2010
- Main Page > >
Contents
Category: Texturing
Texture Types for Game Assets
The most commonly used types are Diffuse, Emissive, Normal, Opacity, and Specular Color. Though the types used will be dictated by the asset itself, and the Art Direction for the project.
Bump Maps
Displacement Map |
[[[DuDv|Map]]] |
Normal Map |
Parallax Map |
Radiosity Normal Map |
Self-Shadowed Bump Map |
Vector Displacement Map |
Color Maps
Diffuse Map |
Emissive Map |
Environment Maps
Cube Map |
Diffusely Convolved Cube Map |
Spherical Environment Map |
Lighting Maps
Ambient Occlusion Map |
BRDF Map |
Light Map |
Specular Maps
Specular Gloss Map |
Specular Color Map |
Other Maps
Curvature Map |
Detail Map |
Opacity Map |
Vertex Alpha |
Vertex Color |
Game Texture Formats
3Dc |
DDS |
PVR |
Texture Techniques
2D Tutorials |
Decal |
Edge Padding |
Hair Techniques |
Mip Map |
Multitexture |
Painting Across Seams |
Painting Tutorials |
Texturing for Dummies |
Using the Photoshop Curves Tool |
Value Correction |
<
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- Main Page > >
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Texturing"
The following 44 pages are in this category, out of 44 total.
CDEFGLM |
M cont.NPRS |
S cont.T
UV |