Difference between revisions of "Category:Texturing"

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For game assets the most commonly used texture types are Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.  
 
For game assets the most commonly used texture types are Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.  
  
Pages in this category:
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== Bump Maps ==
  
  
=== Bump Maps ===
 
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
|<#000000>| [[Displacement Map]]  
+
|<#000000>| [[Curvature Map]]  
 
|-
 
|-
 
|<#000000>| [[[DuDv|Map]]]  
 
|<#000000>| [[[DuDv|Map]]]  
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=== Color Maps ===
 
=== Color Maps ===
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 +
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
 +
|<#000000>| [[Detail Map]]
 +
|-
 
|<#000000>| [[Diffuse Map]]  
 
|<#000000>| [[Diffuse Map]]  
 
|-
 
|-
 
|<#000000>| [[Emissive Map]]  
 
|<#000000>| [[Emissive Map]]  
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|-
 +
|<#000000>| [[Vertex Color]]
 
|}
 
|}
  
 
=== Environment Maps ===
 
=== Environment Maps ===
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 +
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
 
|<#000000>| [[Cube Map]]  
 
|<#000000>| [[Cube Map]]  
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|}
 
|}
  
=== Lighting Maps ===
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=== Light Maps ===
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 +
 
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
 
|<#000000>| [[Ambient Occlusion Map]]  
 
|<#000000>| [[Ambient Occlusion Map]]  
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=== Specular Maps ===
 
=== Specular Maps ===
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 +
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
 
|<#000000>| [[Specular Gloss Map]]  
 
|<#000000>| [[Specular Gloss Map]]  
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|}
 
|}
  
=== Other Maps ===
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=== Transparency Maps ===
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 +
 
 
{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
|<#000000>| [[Curvature Map]]
 
|-
 
|<#000000>| [[Detail Map]]
 
|-
 
 
|<#000000>| [[Opacity Map]]  
 
|<#000000>| [[Opacity Map]]  
 
|-
 
|-
 
|<#000000>| [[Vertex Alpha]]  
 
|<#000000>| [[Vertex Alpha]]  
|-
 
|<#000000>| [[Vertex Color]]
 
 
|}
 
|}
  
<span id="GTF"></span>
 
 
== Game Texture Formats ==
 
== Game Texture Formats ==
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{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
 
|<#000000>| [http://en.wikipedia.org/wiki/3Dc 3Dc]  
 
|<#000000>| [http://en.wikipedia.org/wiki/3Dc 3Dc]  
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== Texture Techniques ==
 
== Texture Techniques ==
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{| border="1" cellpadding="2" cellspacing="0"
 
{| border="1" cellpadding="2" cellspacing="0"
 
|<#000000>| [[2D Tutorials]]  
 
|<#000000>| [[2D Tutorials]]  

Revision as of 16:40, 5 July 2010

Category Texturing

For game assets the most commonly used texture types are Diffuse, Emissive, Normal, Opacity, and Specular Color. However the types you use will be dictated by the asset itself, and the Art Direction for the project.

Bump Maps

Curvature Map
[[[DuDv|Map]]]
Normal Map
Parallax Map
Radiosity Normal Map
Self-Shadowed Bump Map
Vector Displacement Map

Color Maps

Detail Map
Diffuse Map
Emissive Map
Vertex Color

Environment Maps

Cube Map
Diffusely Convolved Cube Map
Spherical Environment Map

Light Maps

Ambient Occlusion Map
BRDF Map
Light Map

Specular Maps

Specular Gloss Map
Specular Color Map

Transparency Maps

Opacity Map
Vertex Alpha

Game Texture Formats

3Dc
DDS
PVR

Texture Techniques

2D Tutorials
Decal
Edge Padding
Hair Techniques
Mip Map
Multitexture
Painting Across Seams
Painting Tutorials
Texturing for Dummies
Using the Photoshop Curves Tool
Value Correction

Subcategories

This category has the following 4 subcategories, out of 4 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools